Entry #1 · Outer Wilds

The Tome

Everything the game contains, itemized and verified: 498 things. Choose how much you want spoiled — the control below gates every name, hint, detail, plate, and search result on this page.

The Codex Run — verified 498/498
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Ship Log — 53/53

Ship Log

53 verified · Your run: 0 / 53

In-game plate for Timber Hearth: Village (ship log card)

Timber Hearth: Village (ship log card)

Hearthian village, museum, Nomai statue opening its eyes, Hal dialogue

Reads the Village card aloud in rumor mode: the one and only Hearthian village, main source of explosions; the Nomai statue and the observatory opened its eyes and looked at me; memories flashed before my eyes.

✓ Verified · Session 1 · 1:14:10

In-game plate for Timber Hearth: Zero-G Cave

Timber Hearth: Zero-G Cave

Training cave; repairing satellites for Gossan

Reads the Zero-G Cave card aloud: a cave at the very center of Timber Hearth used by Outer Wilds Ventures to train new astronauts; successfully repaired another satellite for Gossan.

✓ Verified · Session 1 · 1:14:31

In-game plate for Timber Hearth: Radio Tower

Timber Hearth: Radio Tower

Deep-space-satellite photos; Hornfels noticed something strange

Opens the ship log and reads the Radio Tower card: a radio tower designed to receive photos taken by the deep space satellite; several photos of the entire solar system hanging on the walls; Hornfels noticed something strange.

✓ Verified · Session 10 · 4:32

In-game plate for Timber Hearth: Nomai Mines

Timber Hearth: Nomai Mines

Ore for Ash Twin Project shell; four-eyed semi-aquatic lifeforms

Reading the Nomai Mines card in the ship log: The Nomai discovered a species of four eyed semi-aquatic life forms in the waterways near the mine; there is more to explore there.

✓ Verified · Session 6 · 1:57:32

In-game plate for Timber Hearth: Quantum Grove

Timber Hearth: Quantum Grove

Wandering quantum shard; poem on a tree

Quantum Grove is lit up now (ship-log UI language), then reads the card entry verbatim: Found a poem written by one of the trees in the grove.

✓ Verified · Session 6 · 2:20:31

In-game plate for Timber Hearth: Dark Bramble Seed

Timber Hearth: Dark Bramble Seed

Crashed seed taken root; harmonica signal; bigger inside

Reads the Dark Bramble Seed card: A seed from Dark Bramble crashed here and was already taking root; I launched my little scout at the seed; it is much bigger inside.

✓ Verified · Session 6 · 1:57:13

In-game plate for Attlerock: Eye Signal Locator

Attlerock: Eye Signal Locator

Device to pinpoint distant signals; Nomai failed to detect the Eye

Reads new ship-log entries: The first is that the eye signal locator, which is a Nomai device created to pinpoint the source of distant signals. The Nomai were disappointed by their failure to detect a signal from the Eye of the Universe.

✓ Verified · Session 2 · 16:15

In-game plate for Attlerock: Esker's Camp

Attlerock: Esker's Camp

Esker growing trees, alone too long

Reads the Esker camp ship-log card: It says Esker is growing a crop of trees at their camp. They seem to be doing okay, but they have probably been alone on the moon for too long.

✓ Verified · Session 1 · 1:23:22

In-game plate for Attlerock: Lunar Lookout

Attlerock: Lunar Lookout

View of solar system; Esker tracks travelers by signalscope

Reads the Lunar Lookout card: the Lunar Lookout Platform has a spectacular view of the solar system; Esker uses their signalscope here to keep tabs on other travelers; plus the harmonica-music rumor.

✓ Verified · Session 1 · 1:27:09

In-game plate for Brittle Hollow: Old Settlement

Brittle Hollow: Old Settlement

Temp settlement; mural panels 1-3; Eye of the universe named

During the Escape Pod 1 card read he continues into the Old Settlement card: then there is the old settlement, that is what that is called, and after they had the old settlement they decided to move to the hanging city.

✓ Verified · Session 4 · 41:13

In-game plate for Brittle Hollow: Escape Pod 1

Brittle Hollow: Escape Pod 1

One of three escape pods launched from the damaged Vessel

Reads the Escape Pod 1 card: one of three Nomai escape pods crashed in our solar system; all three were launched from something called the vessel; the survivors who crashed in Brittle Hollow climbed down the cliff to the shelter site below.

✓ Verified · Session 4 · 41:03

In-game plate for Brittle Hollow: The Hanging City

Brittle Hollow: The Hanging City

City under northern glacier, four districts; debated warp core

Reads new entries: we got the Hanging City which says the Nomai city suspended beneath Brittle Hollow's northern glacier, divided vertically into four districts; I found a switch in the meltwater district that raises and lowers the Black Hole Forge; the Nomai debated how to obtain the warp core.

✓ Verified · Session 3 · 32:01

In-game plate for Brittle Hollow: Black Hole Forge

Brittle Hollow: Black Hole Forge

Warp tower alignment rules; Poke forged the advanced warp core

Reads the Black Hole Forge card: an advanced warp core was approved for installation in the central chamber of the Ash Twin; all the warp towers are being constructed on Ash Twin; Poke successfully forged an advanced warp core; plus the alignment-angle diagram.

✓ Verified · Session 5 · 1:01:27

In-game plate for Brittle Hollow: Tower of Quantum Knowledge

Brittle Hollow: Tower of Quantum Knowledge

Pilgrimage to Quantum Moon; shrine-on-north-pole rule

Session02 [0:56:58]: reads the ship-log card entry aloud: 'the tower located on Brittle Hollow's equator held useful knowledge for the Nomai embarking on their first pilgrimage to the Quantum Moon.'

✓ Verified · Session 2 · 0:56:58

In-game plate for Brittle Hollow: Gravity Cannon

Brittle Hollow: Gravity Cannon

Upward gravity field; recalled a Nomai shuttle from the Quantum Moon

Reads the Gravity Cannon card: a huge cylindrical structure that generates a strong upward gravity field; I recall the Nomai shuttle from the Quantum Moon; plus the rumor that Solanum was told to visit the Tower of Quantum Knowledge.

✓ Verified · Session 4 · 22:02

In-game plate for Brittle Hollow: Southern Observatory

Brittle Hollow: Southern Observatory

Eye search; decision to send deep-space probe; tornado simulation

Reads the entries: the Southern Observatory, which says the new more sensitive locator the Nomai built in this observatory was unable to detect any trace of the eye signal.

✓ Verified · Session 3 · 1:43

In-game plate for Brittle Hollow: Northern Glacier

Brittle Hollow: Northern Glacier

Warp receiver from White Hole Station; warp tech recreated

Reads the new entry: the northern glacier, the north pole of Brittle Hollow covered in snow and ice; the Nomai were able to warp here from the White Hole Station; this is where they first recreated warp technology.

✓ Verified · Session 3 · 1:01:41

In-game plate for Brittle Hollow: Riebeck's Camp

Brittle Hollow: Riebeck's Camp

Riebeck the archaeologist at the Crossroads; terror of the black hole

[high fullscrub 2026-09-22] Session02 [016:07]-[016:40]: opens the ship log ('We've got several new entries into the ship log') and reads card entries aloud, including the Riebeck's Camp card rumor: 'The first rumor was that Ryback headed to Brittle Hollow to investigate something' — matches the card's initial rumor entry.

✓ Verified · Session 9 · 1:47:05

In-game plate for Hollow's Lantern: Volcanic Testing Site

Hollow's Lantern: Volcanic Testing Site

Inside a volcano; supernova-proof shell testing

Session 19 full read-through: Volcanic Testing Site card, all 3 entries read aloud (ore samples sent for durability testing; supernova-proof shell for the Ash Twin Project; smallest crack destroys everything), plus the connecting rumor to the Nomai Mines.

✓ Verified · Session 19 · 0:28:06

In-game plate for Giant's Deep: Gabbro's Island

Giant's Deep: Gabbro's Island

Gabbro in hammock; loop-aware; found Nomai statue

Reading the ship log: Okay, Gabbro, he was hanging in a hammock (the card entry), then reads its rumor about the strong current beneath the ocean.

✓ Verified · Session 4 · 1:56:27

In-game plate for Giant's Deep: Statue Island

Giant's Deep: Statue Island

Where Nomai statues were made; Statue Workshop (pairing, masks)

Reads the card: It says one of the islands on Giant's Deep has a Nomai statue on the beach, just like the one Gabbro brought back; Statue Island, as Gabbro calls it, is one of two islands connected by a natural rock bridge.

✓ Verified · Session 4 · 1:56:50

In-game plate for Giant's Deep: Construction Yard

Giant's Deep: Construction Yard

Orbital Probe Cannon built here; recently launched probe

Session 19: Construction Yard card, all 3 entries read aloud (island where the Nomai built the cannon), plus rumors to Southern Observatory and Orbital Probe Cannon.

✓ Verified · Session 19 · 0:46:43

In-game plate for Giant's Deep: Tower of Quantum Trials

Giant's Deep: Tower of Quantum Trials

First quantum journey knowledge; Rule of Quantum Imaging

Session 19: Tower of Quantum Trials card, all 4 entries read aloud (first quantum journey knowledge; rule of quantum imaging), plus the connecting rumor to the Quantum Shard.

✓ Verified · Session 19 · 0:01:44

In-game plate for Giant's Deep: Bramble Island

Giant's Deep: Bramble Island

Thorny vines, frozen jellyfish; Feldspar camped here

Reads the Bramble Island card: an island of thorny vines; appears to be frozen jellyfish; Feldspar camped here before heading off to Dark Bramble.

✓ Verified · Session 4 · 1:31:39

In-game plate for Giant's Deep: Ocean Depths

Giant's Deep: Ocean Depths

Calm below the current; coral forest at the core

Reads the Ocean Depths card entries in the ship log: The ocean depths is surprisingly calm (after the Gabbro current rumor).

✓ Verified · Session 4 · 1:56:40

In-game plate for Orbital Probe Cannon (ship log card)

Orbital Probe Cannon (ship log card)

Built to find the Eye; broken remains, three accessways

Ship-log card entries read aloud: 'the control module... received a request from the Ash Twin Project to launch the probe... the cannon was aligned with a randomly selected probe trajectory... the probe was successfully launched...'

✓ Verified · Session 4 · 2:32:30

In-game plate for Orbital Probe Cannon: Probe Tracking Module

Orbital Probe Cannon: Probe Tracking Module

9,318,054th probe found the Eye; Eye coordinates found

Reads the Probe Tracking Module card: the nine million three hundred and eighteen thousand fifty fourth probe located a deep space anomaly matching all known criteria for the Eye of the Universe; the module automatically records each probe trajectory and transmits the data to the Ash Twin project; I found the Nomai coordinates marking the location of the Eye.

✓ Verified · Session 4 · 3:22:14

In-game plate for Orbital Probe Cannon: Launch Module

Orbital Probe Cannon: Launch Module

Projection pool intact; Mallow vs Privet debate

Reads the Launch Module card: the cannon was aligned with a randomly selected probe trajectory; the launch module is badly damaged but its projection pool is still intact; Mallow argued, Privet countered; I saw the probe tracking module through the Nomai projection pool.

✓ Verified · Session 4 · 2:32:50

In-game plate for Orbital Probe Cannon: Control Module

Orbital Probe Cannon: Control Module

Received Ash Twin Project launch request; structural integrity compromised

Reads the Control Module card: we have got the control module which received a request from the Ash Twin project to launch the probe.

✓ Verified · Session 4 · 2:32:45

In-game plate for Dark Bramble: The Vessel

Dark Bramble: The Vessel

Derelict Nomai Vessel; dead warp core; bridge pillar; Eye-signal recording under platform

Session 19: Vessel card, all 5 entries read aloud (derelict Nomai vessel; dead warp core; bridge), plus connecting rumor from Nomai Grave.

✓ Verified · Session 19 · 0:38:23

In-game plate for Dark Bramble: Escape Pod 3

Dark Bramble: Escape Pod 3

One of three pods; two Vessel beacons detected

Reading the Dark Bramble cards in the ship log: escape pod three is in here now; the survivors of escape pod three abandoned it and went to the vessel.

✓ Verified · Session 6 · 3:33:31

In-game plate for Dark Bramble: Nomai Grave

Dark Bramble: Nomai Grave

Small seed; dying beacon; scout photos of derelict ship inside

Continues the Dark Bramble card read: then we went to the Nomai grave; the vessel beacon was dying.

✓ Verified · Session 6 · 3:33:46

In-game plate for Dark Bramble: Feldspar's Camp

Dark Bramble: Feldspar's Camp

Feldspar alive in anglerfish skeleton

Session 19: Feldspar's Camp card, all 3 entries read aloud, plus rumors to Dark Bramble Seed and Frozen Jellyfish.

✓ Verified · Session 19 · 0:44:14

In-game plate for Dark Bramble: Frozen Jellyfish

Dark Bramble: Frozen Jellyfish

Rubbery outside insulates from electricity (core barrier hint)

Reads the full placard text that constitutes the card entry: note to Feldspar, do not eat this even if you are dying; these jellyfish are useful in insulation from electricity. Do not eat. Love, Feldspar.

✓ Verified · Session 4 · 3:00:10

In-game plate for Ember Twin: Chert's Camp

Ember Twin: Chert's Camp

Astronomy gear at north pole; many supernovae; dying stars

Session 19: Chert's Camp card read aloud (Whisper renders 'Church Camp'), both entries (astronomy gear at Ember Twin's north pole), plus rumors to Sunless City and Escape Pod 2.

✓ Verified · Session 19 · 0:30:38

In-game plate for Ember Twin: Escape Pod 2

Ember Twin: Escape Pod 2

One of three pods launched from the Vessel

Reads the new entries: escape pod 2, one of the three Nomai escape pods that crashed in our solar system; all three were launched from something called the vessel, which badly exploded.

✓ Verified · Session 5 · 33:27

In-game plate for Ember Twin: The Sunless City

Ember Twin: The Sunless City

City in cavern, four districts; debated building the Sun Station

Reads the Sunless City card: the sunless city, Nomai city built into the walls of a huge underground cavern, divided vertically into four districts; the Nomai debated building a Sun Station.

✓ Verified · Session 5 · 34:17

In-game plate for Ember Twin: Anglerfish Fossil

Ember Twin: Anglerfish Fossil

Nomai children's game; blindfold because anglerfish are blind

Reads the new entry: and then anglerfish, Nomai children used to play a game in the fossil fish cave.

✓ Verified · Session 5 · 1:18:34

In-game plate for Ember Twin: Gravity Cannon

Ember Twin: Gravity Cannon

Upward gravity field; recalled a Nomai shuttle from the Interloper

Reads the card: The entry is Gravity Cannon, a huge cylindrical structure that generates a strong upward gravity field. And it says there is more to explore there.

✓ Verified · Session 9 · 6:41

In-game plate for Ember Twin: Quantum Moon Locator

Ember Twin: Quantum Moon Locator

Device tracking the Quantum Moon; travels to at least five locations

Reads the locator card: The Quantum Moon travels to a total of five locations. That is it; it does not really say anything else.

✓ Verified · Session 6 · 1:30:01

In-game plate for Ember Twin: Quantum Caves

Ember Twin: Quantum Caves

Wandering rock in northern caves; shard moves when unwatched

Session 19: Quantum Caves card, both entries read aloud (wandering rock in northern caves; shard moves when unwatched), plus the rumor to the Quantum Shard.

✓ Verified · Session 19 · 0:08:06

In-game plate for Ember Twin: Lakebed Cave

Ember Twin: Lakebed Cave

Coleus on the rock; rule of quantum entanglement

Session 19: Lakebed Cave card entries read aloud (Coleus quantum-rule entries; Coleus and Melorae), plus the rumor connecting Quantum Caves to Lakebed Cave.

✓ Verified · Session 19 · 0:09:22

In-game plate for Ember Twin: High Energy Lab

Ember Twin: High Energy Lab

White Hole temporal anomaly reproduced; Ash Twin Tower Designs

Session 5 (2026-09-05) 121:54-122:12: Scott opened the ship log and read the full High Energy Lab card aloud — all 3 entries (temporal anomaly reproduced; increase negative time interval by adding energy; 22-minute interval requiring new tech + advanced warp core). Missed by earlier scrubs; confirmed 2026-09-22.

✓ Verified · Session 5 · 1:46:24

In-game plate for Ash Twin: Ash Twin Project

Ash Twin: Ash Twin Project

Hollowed chamber; eight masked monoliths; sends data 22 min back; advanced warp core

Reads the Ash Twin Project card at session start: every memory recorded by a Nomai statue is transmitted to storage within the Ash Twin.

✓ Verified · Session 5 · 0:37

In-game plate for Ash Twin: Ash Twin Towers

Ash Twin: Ash Twin Towers

Ring of towers; White Hole Station was the model

Reads the Ash Twin Towers card: several large Nomai towers form a ring around Ash Twin equator; the White Hole Station was used as a model for these towers which were built for the Ash Twin project.

✓ Verified · Session 6 · 1:40

In-game plate for White Hole: White Hole Station

White Hole: White Hole Station

Warp towers tuned to astral bodies; negative time interval

White Hole Station card entries read: 'the White Hole Station on the other side of Brittle Hollow's black hole... to use a tower you must be standing on the warp platform during the tower's alignment... warped objects appeared to arrive at the receiver on Brittle Hollow slightly before they departed the White Hole Station... negative time interval... roughly one one hundred thousandth of a second'.

✓ Verified · Session 3 · 1:01:47

In-game plate for Interloper: Frozen Nomai Shuttle

Interloper: Frozen Nomai Shuttle

Shuttle in ice; three Nomai aboard; Clary stayed behind

Session 19: Frozen Nomai Shuttle card, all 4 entries read aloud (shuttle encased in ice; three Nomai aboard; Clary stayed behind), plus rumors to Ruptured Core and the Gravity Cannon.

✓ Verified · Session 19 · 0:54:26

In-game plate for Interloper: Ruptured Core

Interloper: Ruptured Core

Lethal exotic matter; rupture would blanket the solar system

Reads the Ruptured Core card: I found the two missing members of the Nomai shuttle crew near a large ruptured stone that looks like it exploded from the inside; filled with some form of exotic matter; if the stone would rupture, the matter within would rapidly expand, blanketing the solar system almost instantaneously.

✓ Verified · Session 6 · 2:40:17

In-game plate for Quantum Moon (ship log card)

Quantum Moon (ship log card)

Landed on the surface; dead Nomai in spacesuit near south pole

Opens the ship log at the Sixth Location and reads the Quantum Moon card entry: the Quantum Moon is the eye of the universe's moon.

✓ Verified · Session 7 · 2:13:02

In-game plate for Quantum Moon: Quantum Shrine

Quantum Moon: Quantum Shrine

Wandering shrine; three rules recalled

Reads the Quantum Shrine card entries: the quantum shrine, the Nomai shrine that wanders to a Quantum Moon; you have recalled the first rule of quantum imaging inscribed next to the mural of a tower on an island; the rule of quantum entanglement; the rule of the sixth location.

✓ Verified · Session 7 · 1:22:43

In-game plate for Quantum Moon: Sixth Location

Quantum Moon: Sixth Location

Moon is the Eye's moon; met the living Solanum

Reads the Sixth Location card: to explore the sixth location, the shrine of the Quantum Moon must be on the moon's north pole.

✓ Verified · Session 17 · 1:10:22

In-game plate for Quantum Moon: Solanum's Shuttle

Quantum Moon: Solanum's Shuttle

Landed at the south pole; stone combinations

Reads the card: Solanum shuttle; Solanum landed her shuttle at the Quantum Moon south pole and prepared to make the rest of her journey on foot.

✓ Verified · Session 4 · 22:37

In-game plate for Sun Station (ship log card)

Sun Station (ship log card)

Designed to make the sun supernova; fired with no effect; sun dying naturally

Reads the Sun Station card: Sun Station is still... I know I built something called the Sun Station but not everyone supported its construction.

✓ Verified · Session 6 · 1:01:10

Echoes Ship Log — 28/28

Echoes Ship Log

28 verified · Your run: 0 / 28

In-game plate for DLC ship log: The Stranger

DLC ship log: The Stranger

DLC ship log card — 1 entry

Flew to the Stranger (artificial ring world in cloaking field); explored the hangar.

✓ Verified · Session 10 · 27:30

In-game plate for DLC ship log: River Lowlands

DLC ship log: River Lowlands

DLC ship log card — 2 entries

Explored River Lowlands; shrine, slide burning room area.

✓ Verified · Session 10 · 48:22 / 001:07

Plate pending

DLC ship log: River Lowlands — Slide Burning Room

DLC ship log card — 2 entries

Checked all three Slide Burning Rooms; saw the burnt reels and recovered codes (v1 dlc-reel06 evidence, sessions 12/14). River Lowlands explored (v1 dlc-sl02).

✓ Verified · · None

In-game plate for DLC ship log: River Lowlands — Burned Slide Reel

DLC ship log: River Lowlands — Burned Slide Reel

DLC ship log card — 2 entries

Session 10 [048:48]: "we found the burned slide reel" in the River Lowlands. Checked all three Slide Burning Rooms; saw the burnt reels and recovered codes (v1 dlc-reel06 evidence, sessions 12/14).

✓ Verified · · None

Plate pending

DLC ship log: Cinder Isles

DLC ship log card — 2 entries

Explored Cinder Isles.

✓ Verified · Session 11 · various

In-game plate for DLC ship log: Cinder Isles — Slide Burning Room

DLC ship log: Cinder Isles — Slide Burning Room

DLC ship log card — 2 entries

Session 12 [002:44]: ship-log read-back names "the slide burning room, a room full of burned slide reels" for the Cinder Isles. Checked all three Slide Burning Rooms; saw the burnt reels and recovered codes (v1 dlc-reel06 evidence, sessions 12/14).

✓ Verified · · None

Plate pending

DLC ship log: Cinder Isles — Burned Slide Reel

DLC ship log card — 2 entries

Checked all three Slide Burning Rooms; saw the burnt reels and recovered codes (v1 dlc-reel06 evidence, sessions 12/14). Cinder Isles explored (v1 dlc-sl06).

✓ Verified · · None

In-game plate for DLC ship log: Reservoir

DLC ship log: Reservoir

DLC ship log card — 3 entries

Explored the Reservoir; sealed vault area.

✓ Verified · Session 13 · 113:56

Plate pending

DLC ship log: Reservoir — Burned Slide Reel

DLC ship log card — 2 entries

Reservoir explored including the sealed-vault approach (v1 dlc-sl05); burned reels checked across the Stranger (v1 dlc-reel06). This card's entries are generated by the burned reel stored at the Reservoir.

✓ Verified · · None

In-game plate for DLC ship log: Abandoned Temple

DLC ship log: Abandoned Temple

DLC ship log card — 4 entries

Explored the Abandoned Temple; symbol codes, map projections.

✓ Verified · Session 11 · various / 048:08

In-game plate for DLC ship log: Abandoned Temple — Map Projection 1

DLC ship log: Abandoned Temple — Map Projection 1

DLC ship log card — 1 entry

Explored the Abandoned Temple; symbol codes and map projections used (v1 dlc-sl10 evidence). The three projections are lit at the temple's symbol-lineup interface to reveal the three hidden-reel locations; symbol-code access narrated in session 14 [033:13-033:55] (v1 dlc-sec01 evidence). Split supported at bundle level: the interface is operated as one sequence covering all three projections.

✓ Verified · · None

In-game plate for DLC ship log: Abandoned Temple — Map Projection 2

DLC ship log: Abandoned Temple — Map Projection 2

DLC ship log card — 1 entry

Explored the Abandoned Temple; symbol codes and map projections used (v1 dlc-sl10 evidence). The three projections are lit at the temple's symbol-lineup interface to reveal the three hidden-reel locations; symbol-code access narrated in session 14 [033:13-033:55] (v1 dlc-sec01 evidence). Split supported at bundle level: the interface is operated as one sequence covering all three projections.

✓ Verified · · None

In-game plate for DLC ship log: Abandoned Temple — Map Projection 3

DLC ship log: Abandoned Temple — Map Projection 3

DLC ship log card — 1 entry

Explored the Abandoned Temple; symbol codes and map projections used (v1 dlc-sl10 evidence). The three projections are lit at the temple's symbol-lineup interface to reveal the three hidden-reel locations; symbol-code access narrated in session 14 [033:13-033:55] (v1 dlc-sec01 evidence). Split supported at bundle level: the interface is operated as one sequence covering all three projections.

✓ Verified · · None

In-game plate for DLC ship log: Submerged Structure

DLC ship log: Submerged Structure

DLC ship log card — 2 entries

Explored the Submerged Structure; sealed vault.

✓ Verified · Session 12 · various / 010:07

Plate pending

DLC ship log: Subterranean Lake

DLC ship log card — 2 entries

The Sealed Vault sits on the Subterranean Lake in the simulation; opening it (v1 dlc-sec02, captured) required traversing the lake, and the archive routes pass through it (session 15).

✓ Verified · · None

In-game plate for DLC ship log: Sealed Vault

DLC ship log: Sealed Vault

DLC ship log card — 3 entries

Opened the sealed vault, met the Prisoner, shared history via vision torch.

✓ Verified · Session 15 · 108:34

In-game plate for DLC ship log: Island Tower

DLC ship log: Island Tower

DLC ship log card — 2 entries

Visited the Island Tower; 'A candlelit tower sits atop the nearby island... I reached the tower's upper floors.'

✓ Verified · Session 13 · 034:19-034:25

Plate pending

DLC ship log: Island Tower — Symbol Room

DLC ship log card — 3 entries

Visited the Island Tower and reached its upper floors (v1 dlc-sl09); the tower's symbol room and its secret-passage reel were covered (v1 dlc-reel04, captured).

✓ Verified · · None

Plate pending

DLC ship log: Hidden Gorge

DLC ship log card — 1 entry

Explored Hidden Gorge; found slide reel and hull breach.

✓ Verified · Session 11 · various

Plate pending

DLC ship log: Hidden Gorge — Slide Burning Room

DLC ship log card — 2 entries

Checked all three Slide Burning Rooms; saw the burnt reels and recovered codes (v1 dlc-reel06 evidence, sessions 12/14). Hidden Gorge explored (v1 dlc-sl04).

✓ Verified · · None

In-game plate for DLC ship log: Damaged Laboratory

DLC ship log: Damaged Laboratory

DLC ship log card — 3 entries

Session 26 [026:26-029:51]: entered the Damaged Laboratory through the hull breach and surveyed all three artifact prototypes (v1 dlc-sec06); the laboratory experiment reels were watched in session 12 (v1 dlc-reel03).

✓ Verified · · None

Plate pending

DLC ship log: Hidden Gorge — Burned Slide Reel

DLC ship log card — 2 entries

Checked all three Slide Burning Rooms; saw the burnt reels and recovered codes (v1 dlc-reel06 evidence, sessions 12/14). Hidden Gorge explored (v1 dlc-sl04).

✓ Verified · · None

In-game plate for DLC ship log: Starlit Cove

DLC ship log: Starlit Cove

DLC ship log card — 3 entries

[high fullscrub 2026-09-22] Session13 [034:12]-[034:31]: checking the ship-log map, reads the card's entries aloud: 'Okay, Sunlit Cave. It says, A secluded village nested within a cave. A candlelit tower sits atop the nearby island. I found the remains of a burned-out building on the outskirts of the village.

✓ Verified ·

In-game plate for DLC ship log: Starlit Cove — Forbidden Archive

DLC ship log: Starlit Cove — Forbidden Archive

DLC ship log card — 6 entries

All three Forbidden Archives reached and narrated (v1 dlc-sec01 evidence: Shrouded Woodlands archive session 14; Endless Canyon archive session 14 [125:52]; Starlit Cove archive confirmed in session 15 rumor-mode review [093:51-094:27]).

✓ Verified · · None

Plate pending

DLC ship log: Endless Canyon

DLC ship log card — 2 entries

Explored Endless Canyon.

✓ Verified · Session 12 · various

In-game plate for DLC ship log: Endless Canyon — Forbidden Archive

DLC ship log: Endless Canyon — Forbidden Archive

DLC ship log card — 5 entries

All three Forbidden Archives reached and narrated (v1 dlc-sec01 evidence: Shrouded Woodlands archive session 14; Endless Canyon archive session 14 [125:52]; Starlit Cove archive confirmed in session 15 rumor-mode review [093:51-094:27]).

✓ Verified · · None

In-game plate for DLC ship log: Shrouded Woodlands

DLC ship log: Shrouded Woodlands

DLC ship log card — 3 entries

Explored Shrouded Woodlands; Forbidden Archive, secret fireplace.

✓ Verified · Session 12 · various / 001:43

In-game plate for DLC ship log: Shrouded Woodlands — Forbidden Archive

DLC ship log: Shrouded Woodlands — Forbidden Archive

DLC ship log card — 5 entries

All three Forbidden Archives reached and narrated (v1 dlc-sec01 evidence: Shrouded Woodlands archive session 14; Endless Canyon archive session 14 [125:52]; Starlit Cove archive confirmed in session 15 rumor-mode review [093:51-094:27]).

✓ Verified · · None

Nomai Texts — 155/155

Nomai Texts

155 verified · Your run: 0 / 155

In-game plate for Timber Hearth: Ash Twin warp arrival pad/receiver (large Geyser Mountain south of the Village)

Timber Hearth: Ash Twin warp arrival pad/receiver (large Geyser Mountain south of the Village)

Departure/arrival/return-warp dynamic text

Session 6 [22:09]: 'We got to Nomai text here. The departure time. Typically, it's going to be at Timberhurst. Probably shows how we arrive sooner.' Reading the warp receiver departure/arrival display.

✓ Verified · Session 6 · 22:09

In-game plate for Timber Hearth: First Encounter Mural conversation (reservoir beneath the bridge to the Nomai Mines, at the bottom of Geyser Mountain)

Timber Hearth: First Encounter Mural conversation (reservoir beneath the bridge to the Nomai Mines, at the bottom of Geyser Mountain)

Coleus/Cycad/Oeno; NOT on the receiver building

Session 6 [1:53:07]-[1:54:56]: describes 'little fish coming out of the water,' then reads the complete Coleus/Cycad/Oeno exchange about abandoning Site 2a, investigating Site 2b, protecting semi-aquatic native life, and what the fourth eye does.

✓ Verified · Session 6 · 1:53:07

In-game plate for Timber Hearth Mining Site 2b: Ore purpose

Timber Hearth Mining Site 2b: Ore purpose

Ore purpose

Session 6 [2:05:15]: 'Oeno says I'm still amazed by how much ore the Ash Twin project requires. Cycad says isn't this the ore from the remaining towers being built on Ash Twin?' plus 'The ore we're mining here will be used to craft the immensely thick protective shell.'

✓ Verified · Session 6 · 2:05:15

In-game plate for Timber Hearth Mining Site 2b: Last of the ore

Timber Hearth Mining Site 2b: Last of the ore

Last of the ore

Session 6 [2:06:09]: 'Coleus says I'm relieved by our clan's decision to use Timber Hearth ore only for constructing the shell. If eventually life on this planet were to evolve to a point of advanced metalurgy, I'm confident we won't have destroyed their ability to create.'

✓ Verified · Session 6 · 2:06:09

In-game plate for Timber Hearth Quantum Grove: Chert's Notes

Timber Hearth Quantum Grove: Chert's Notes

Chert's Notes on the tree

Session 6 [2:20:46]: 'Chert's Research Notes mentioned the Quantum Moon, the No-Hearthian has ever been able to land on.' Reading Chert's notes from the Quantum Grove tree.

✓ Verified · Session 6 · 2:20:46

In-game plate for Timber Hearth museum: DLC satellite exhibit

Timber Hearth museum: DLC satellite exhibit

DLC only

Session 1 [52:56]: 'Thanks to a recent upgrade, the deep space satellite is now responsible for generating the real time solar system map used by our newest astronauts.' Reading the DLC satellite exhibit placard.

✓ Verified · Session 1 · 52:56

In-game plate for Timber Hearth: Hornfels' Observatory Notes parts 1 and 2

Timber Hearth: Hornfels' Observatory Notes parts 1 and 2

Observatory notes

Session 1 [63:41] and [64:03]: 'The placard says Hornfels observations' and 'Then the second placard says, hmm, this is odd.' Read both observatory notes.

✓ Verified · Session 1 · 1:03:41

In-game plate for Timber Hearth: Tektite's Scout-Launcher note

Timber Hearth: Tektite's Scout-Launcher note

Village note

Read Tektite's note at scout launcher: 'I saw smoke coming from Young Bark crater up north and figured I should go check it out. You can use the scout launcher, just please don't break it while I'm gone'

✓ Verified · Session 1 · 28:16

In-game plate for Timber Hearth: Gossan's Zero-G Cave note

Timber Hearth: Gossan's Zero-G Cave note

Zero-G Cave note

Read zero-G cave placard: 'hey come say hi to your old flight coach before your launch! I've got zero G training set up if you want a refresher - Gossan'

✓ Verified · Session 1 · 35:04

In-game plate for Timber Hearth Radio Tower: Hornfels satellite-anomaly voice recording

Timber Hearth Radio Tower: Hornfels satellite-anomaly voice recording

DLC-only voice recording

Session 10 [10:50]: 'all right play the recording we definitely haven't seen this... recording says gober here checking in on the deep space satellite per ground controls request to check out a possible equipment problem.'

✓ Verified · Session 10 · 10:50

In-game plate for Timber Hearth Radio Tower: campsite journal with Gabbro's dozing steps

Timber Hearth Radio Tower: campsite journal with Gabbro's dozing steps

Gabbro's three dozing steps

Session 10 [6:52]: 'recording on the barrel which I think I've already read the recording says... it's been two days since the launch of the deep space satellite.' Reading Gabbro's campsite journal.

✓ Verified · Session 10 · 6:52

In-game plate for Attlerock: Eye signal tests

Attlerock: Eye signal tests

Underground chamber texts

Session 2 [9:17]: 'got a text on the wall a Nomai text which I'm gonna go ahead and translate... it says Coleus... I was upstairs testing the eye signal locator... when I asked the eye signal locator to follow the eye signal the device's indicator rotates wildly.'

✓ Verified · Session 2 · 9:17

In-game plate for Attlerock: Building a new Eye signal locator

Attlerock: Building a new Eye signal locator

Building the locator

Session 2 [11:53]: 'another Nomai text this one starts with thatch says where should this new more sophisticated [locator be built]' plus Plume's response. Reading the locator construction debate.

✓ Verified · Session 2 · 11:53

In-game plate for Attlerock: Riebeck's notes

Attlerock: Riebeck's notes

Riebeck's notes at the ruins

Read the recording at the Attlerock ruins aloud: 'I've seen this ruin in other travelers' pictures... this is some kind of Nomai locator... I also was able to translate something about the South Pole of Brittle Hollow so I'll fly there.' (Authorship uncertain; closest Attlerock item is Riebeck's notes.)

✓ Verified · Session 2 · 07:53

In-game plate for Attlerock: Chert's Research Notes

Attlerock: Chert's Research Notes

Chert's Research Notes

Session 1 [1:29:25]: 'it says church research notes property of church' and [1:29:45] 'this is an old crater the neat thing about...' Reading Chert's Research Notes.

✓ Verified · Session 1 · 1:29:25

In-game plate for Attlerock: Esker's Signalscope Log — all 7 entries

Attlerock: Esker's Signalscope Log — all 7 entries

Read every entry: Day 48, 51, 55, 63, 70, 76, 88

Session 1 [1:24:18]: 'Esker's Signalscope log.' and [1:27:20]: 'ESKER Signalscope log reports harmonica music coming from somewhere on Timber Hearth.' Reading the signalscope log entries.

✓ Verified · Session 1 · 1:24:18

In-game plate for Ash Twin Project: dynamic cycle information

Ash Twin Project: dynamic cycle information

ATP dynamic info wall

Session 9 [15:41] in the ATP: 'it says we've got seven minutes 14 minutes until the end of cycle transmission.' Reading the dynamic cycle information display.

✓ Verified · Session 9 · 15:41

In-game plate for Ash Twin Project: Excavation of Ash Twin wall

Ash Twin Project: Excavation of Ash Twin wall

ATP wall

Session 8 [31:48]: 'Yarrow today we finished the excavation of Ash Twin here in this space we carved we will craft our most ambitious project yet.' Reading the excavation wall.

✓ Verified · Session 8 · 31:48

In-game plate for Ash Twin Project: Warp Tower connections wall

Ash Twin Project: Warp Tower connections wall

ATP wall

"Yarrow says Poke just sent the warp core for the final tower to us from the Black Hole Forge... now Ash Twin can be connected with Giant's Deep" (warp-tower connections wall)

✓ Verified · Session 8 · 32:28

In-game plate for Ash Twin Project: OPC tests wall

Ash Twin Project: OPC tests wall

ATP wall

Session 8 [33:15]: 'another text Yarrow says our friends on Giant's Deep tested the Orbital Probe Cannon today.' Reading the OPC tests wall.

✓ Verified · Session 8 · 33:15

In-game plate for Ash Twin Project: Memory statues finished wall

Ash Twin Project: Memory statues finished wall

ATP wall

Session 8 [34:04]: 'finished the memory statues today and they are truly remarkable Yarrow says when the Ash Twin project succeeds or in the event it fails the memory statues will activate.'

✓ Verified · Session 8 · 34:04

In-game plate for Ash Twin Project: Sun Station complete wall

Ash Twin Project: Sun Station complete wall

ATP wall

Session 8 [34:20]: 'another text Yarrow says pi and ideya have worked hard on the Sun Station and it at last is complete.'

✓ Verified · Session 8 · 34:20

In-game plate for Ash Twin Project: ATP order-of-events wall

Ash Twin Project: ATP order-of-events wall

ATP wall

Session 8 [34:45]: 'text Yarrow says we're nearly ready to activate the Ash Twin project here is what will happen... using the energy from the resulting supernova the Ash Twin project will send the order [back] by 22 minutes.'

✓ Verified · Session 8 · 34:45

In-game plate for Ash Twin Project: Sun Station failed wall

Ash Twin Project: Sun Station failed wall

ATP wall

Session 8 [35:26]: 'another text Yarrow says these words are difficult to write the Sun Station did not work... we were only able to power it perhaps there is another way.'

✓ Verified · Session 8 · 35:26

In-game plate for Ash Twin Project: Arrival of comet wall

Ash Twin Project: Arrival of comet wall

ATP wall

Session08 [0:36:15]: reads the Ash Twin Project wall text: research being halted because a comet has newly arrived and the Nomai are anxious to explore it.

✓ Verified · Session 8 · 0:36:15

In-game plate for Ash Twin Project: Brittle Hollow projection stone

Ash Twin Project: Brittle Hollow projection stone

ATP projection stone: Advanced warp core

[high fullscrub 2026-09-22] session 08 [037:32]: grabs the Brittle Hollow projection stone; [037:39]-[038:20]: reads aloud the Clary/Yarrow/Poke wall conversation (advanced warp core ready, Poke wanting more time, Clary praising the design), then projects it at [038:20]. Direct item-specific read.

✓ Verified · Session 9 · 15:58

In-game plate for Ash Twin Project: Giant's Deep projection stone

Ash Twin Project: Giant's Deep projection stone

ATP projection stone: fail-safe

Session 9 [16:43]: 'all right we got the Giant's Deep projection stone... rami says i've installed the mask inside the Ash Twin project.' Reading the stone.

✓ Verified · Session 9 · 16:43

In-game plate for Ash Twin Project: Probe Tracking Module projection stone

Ash Twin Project: Probe Tracking Module projection stone

ATP projection stone: ATP/probe

Session04 [2:30:06]: identifies the Probe Tracking Module projection stone and reads the full Mallow/Privet conversation ('Imagine, Privet: the probe tracking module will be the first to know the coordinates of the Eye of the universe!' ... 'who minds if it compromises the orbital probe cannon's structural integrity slightly?' ...

✓ Verified · Session 4 · 2:30:06

In-game plate for Ash Twin Project: Timber Hearth projection stone

Ash Twin Project: Timber Hearth projection stone

ATP projection stone: last ore

Session06 [2:48:31]: reads the Timber Hearth projection stone: Root requests more heat-resistant ore; Oeno and Root discuss the ATP shell and sealing every crack.

✓ Verified · Session 6 · 2:48:31

In-game plate for Ash Twin Project: Gravity control text

Ash Twin Project: Gravity control text

ATP text

"this text says artificial gravity control and you can basically... there's an orb there to turn that off" (reads gravity-control text in ATP)

✓ Verified · Session 8 · 37:11

In-game plate for Ash Twin Project: Core warning/control text

Ash Twin Project: Core warning/control text

ATP text

"Caution, you're about to access the core while the Ash Twin project is active. Removing the core will disable the Ash Twin project" (reads core warning when pulling the advanced warp core)

✓ Verified · Session 8 · 102:45

In-game plate for Ash Twin: Sun Station Tower conversation

Ash Twin: Sun Station Tower conversation

Ash Twin tower conversation

Read the Sun Station tower texts aloud: the Yarrow/Pye/Idea conversation ('Yarrow says some time has passed since I checked in with you, Pye...') and the dynamic wall text: 'Sun tower offline as of one minute and 48 seconds ago, all towers online.'

✓ Verified · Session 6 · 58:16

In-game plate for Ash Twin: Ember Twin Tower conversation

Ash Twin: Ember Twin Tower conversation

Ash Twin tower conversation

[high fullscrub 2026-09-22] session 06 [023:14]: enters the twin-tower building; [023:58]-[024:16]: retrieves the scroll and inserts it; [024:18]-[024:56]: reads Pye's High Energy Lab directions, Conoy getting lost, and Ramie joking Conoy would lose his head - matches the Ember Twin Tower conversation.

✓ Verified · Session 9 · 53:29

In-game plate for Ash Twin: Brittle Hollow Tower conversation

Ash Twin: Brittle Hollow Tower conversation

Ash Twin tower conversation

Read the Brittle Hollow warp tower's scroll wall aloud at length (Clary/Yarrow/Poke: 'Here's our first delivery. Yarrow, one warp core fresh from the Black Hole Forge. Root is installing this core sibling on Brittle Hollow...'; Yarrow flirting/Poke annoyed). Then warped from this tower to the Black Hole Forge.

✓ Verified · Session 5 · 27:17

In-game plate for Ash Twin: Timber Hearth Tower wall writings

Ash Twin: Timber Hearth Tower wall writings

Verify in-game — not confirmed on wiki

[50rule fullscrub 2026-09-22] session 18 [093:39]: says he will teleport to Timber Hearth to 'read that panel that we never read'; [094:51] warps; [095:06]-[095:23]: reads aloud 'Departure time 684.17102 and arrival time 684.17101... Return warp status charged. Step onto the warp receiver platform to activate return warp.

✓ Verified · Session 9 · 53:29

In-game plate for Ember Twin: Quantum Moon Locator fixed wall + scroll/socket

Ember Twin: Quantum Moon Locator fixed wall + scroll/socket

Fixed wall + movable scroll/socket

Session 2 [13:19]: 'And those of us originally stranded on Ember Twin built a Quantum Moon locator there.' Reading the locator text.

✓ Verified · Session 2 · 13:19

In-game plate for Ember Twin: Escape Pod 2 flightlog, records, trail writings

Ember Twin: Escape Pod 2 flightlog, records, trail writings

Flightlog, interior/outside records, trail writings

[high fullscrub 2026-09-22] session 05 [004:24]-[004:41]: reads the Escape Pod 2 flightlog; [005:16]-[006:17]: reads the Melorae/Annona records (cool caves, finding shelter); [006:40]-[009:31]: systematically reads the trail writings (horror/dead-end directions, shelter-site instructions, rising-sand warning). Comprehensive coverage.

✓ Verified · Session 4 · 2:35:04

In-game plate for Ember Twin: Crash Site Caves trail markers

Ember Twin: Crash Site Caves trail markers

Directions to Sunless City, grove, Anglerfish Fossil

Session 5 [1:47:09]: Reading trail marker text about Sunless City path to the lab. In the crash site caves area.

✓ Verified · Session 5 · 1:47:09

In-game plate for Ember Twin Sunless City: Anglerfish Overlook

Ember Twin Sunless City: Anglerfish Overlook

Sunless City

Full Melorae/Coleus anglerfish study read at the Anglerfish Overlook: 'Melorae says, The long growth protruding from its head is bioluminescent. Perhaps it used this growth to attract prey. It's a lure... Visually, the specimen appears to be of the same species as Anglerfish and Dark Bramble... Coleus says, This Anglerfish's digestive tract suggests death by starvation.'

✓ Verified · Session 5 · 1:27:22

In-game plate for Ember Twin Sunless City: hidden-building scroll

Ember Twin Sunless City: hidden-building scroll

Reaching Sun Station via Ash Twin; behind a sandfall

[high fullscrub 2026-09-22] session 05 [068:35]-[069:06]: solves the sandfall puzzle to enter the hidden building ('we're in... solved a puzzle'); [069:15]-[070:08]: inserts the scroll and reads aloud the Sun Station trajectory text (safer travel from Ash Twin, no landing pad, Pye's theoretical trajectory work) with ship-log update. Matches the hidden-building scroll.

✓ Verified · Session 5 · 34:12

In-game plate for Ember Twin Sunless City: Stepping Stone District writings

Ember Twin Sunless City: Stepping Stone District writings

Children's writings + secret fossil entrance

Session 3 [30:48]: 'City go down into the school district find that scroll all the way in the...' Reading district text.

✓ Verified · Session 3 · 30:48

In-game plate for Ember Twin Sunless City: Eye Shrine District writings

Ember Twin Sunless City: Eye Shrine District writings

Eye Shrine District

[high fullscrub 2026-09-22] session 05 [133:36]: enters the secret shrine room; [133:54]-[134:24]: reads the Eye welcome/significance text (ship-log update); [134:27]-[134:54]: reads why the Eye no longer reveals itself; [134:57]-[135:35]: reads whether the Eye deliberately called; [135:38]-[135:58]: reads whether the Eye is natural/artificial and older than the universe.

✓ Verified · Session 5 · 1:07:12

In-game plate for Ember Twin: High Energy Lab Trailhead signage

Ember Twin: High Energy Lab Trailhead signage

Trailhead signage

Session05 [1:46:49]: reads 'High Energy Lab' and the Rami/Pye signage explaining the closed door and that visitors must use the Sunless City path.

✓ Verified · Session 5 · 1:46:49

In-game plate for Ember Twin: Anglerfish Fossil research chamber texts

Ember Twin: Anglerfish Fossil research chamber texts

Research chamber / blindness texts

Session 3 [13:29]: 'and studied an anglerfish fossil on Ember Twin using that knowledge we could avoid this anglerfish.' Reading the fossil research text.

✓ Verified · Session 3 · 13:29

In-game plate for Ember Twin Gravity Cannon: controls + shuttle state

Ember Twin Gravity Cannon: controls + shuttle state

Controls / Interloper shuttle state

Read the Ember Twin gravity cannon wall texts aloud: 'the shuttle is currently resting at the comet', 'activate the gravity cannon', 'call the shuttle'

✓ Verified · Session 9 · 004:17

In-game plate for Ember Twin High Energy Lab: experiment writings and readouts

Ember Twin High Energy Lab: experiment writings and readouts

Pye/Ramie experiment writings, computer readouts, energy control

Session 3 [49:20]: 'She's kindly helping me attempt to recreate this phenomenon at the high energy lab.' Reading lab experiment text.

✓ Verified · Session 3 · 49:20

In-game plate for Ember Twin Quantum Caves + Lakebed Cave: disappearance texts

Ember Twin Quantum Caves + Lakebed Cave: disappearance texts

Cave Shard / Coleus disappearance texts

Session 6 [11:50]: 'several different caves in this area Annona says where was young Coleus lost Melorae says...' Reading the disappearance texts.

✓ Verified · Session 6 · 11:50

In-game plate for Brittle Hollow Crossroads: Riebeck's notes + journal

Brittle Hollow Crossroads: Riebeck's notes + journal

Outside notes + journal

[high fullscrub 2026-09-22] session 02 [022:11]-[022:48]: reads Riebeck's Crossroads note ('harrowing... unconcussed and not on fire... stairs leading down') with ship-log update; session 04 [003:06]-[003:46]: reads Riebeck's journal ('deeply unpleasant... Hanging City is north... gravity cannon east... stop dry heaving... refill my tank').

✓ Verified · Session 2 · 40:43

In-game plate for Brittle Hollow: Escape Pod 1 flightlog + recording

Brittle Hollow: Escape Pod 1 flightlog + recording

Flightlog + outside pod recording

Re-verified 2026-09-21: Escape Pod 1 flight log read verbatim: "begin flight log escape pod one. The vessel has been mortally injured... verdict is that it's hospitable."

✓ Verified · Session 4 · 032:40-033:11

In-game plate for Brittle Hollow Gravity Cannon: control text

Brittle Hollow Gravity Cannon: control text

Control/information text

Session 8 [37:11]: 'then let's read this text here this text says artificial gravity control and you can basically...' Reading the control text.

✓ Verified · Session 8 · 37:11

In-game plate for Brittle Hollow Gravity Cannon: Solanum pilgrimage conversation

Brittle Hollow Gravity Cannon: Solanum pilgrimage conversation

Solanum pilgrimage conversation

Read Solanum/Bells pilgrimage conversation: 'I'm at the shuttle. I'm ready to make my first pilgrimage to the quantum moon' / Bells: 'Come see me at the tower of quantum knowledge'

✓ Verified · Session 4 · 13:38

In-game plate for Brittle Hollow Gravity Cannon: Solanum shuttle recording after recall

Brittle Hollow Gravity Cannon: Solanum shuttle recording after recall

After recall

Played recalled-shuttle recording: 'Solanum says I am here... I'm about to stand for the first time on the quantum moon... my shuttle has landed at the moon's south pole'

✓ Verified · Session 4 · 18:06

In-game plate for Brittle Hollow Black Hole Forge: Advanced warp core

Brittle Hollow Black Hole Forge: Advanced warp core

Black Hole Forge

Session 3 [10:02]: 'And then they're saying the black hole forge can make some simple core simpler course.' Reading forge texts.

✓ Verified · Session 3 · 10:02

In-game plate for Brittle Hollow Black Hole Forge: Aligning towers

Brittle Hollow Black Hole Forge: Aligning towers

Black Hole Forge

Session 3 [44:03]: 'A tower's warp can only be used during the brief window when the tower is aligned with...' Reading the alignment text.

✓ Verified · Session 3 · 44:03

In-game plate for Brittle Hollow Black Hole Forge: Boarding warning

Brittle Hollow Black Hole Forge: Boarding warning

Black Hole Forge

Session 3 [11:19]: 'I believe the black hole forge crew and I could create the basic design.' Reading forge texts systematically.

✓ Verified · Session 3 · 11:19

In-game plate for Brittle Hollow Black Hole Forge: Core delivery

Brittle Hollow Black Hole Forge: Core delivery

Black Hole Forge

Session 3 [9:45]: 'P O K E was apprenticed to a Nomai who created the original design and our black hole forge is...' Reading the core delivery text.

✓ Verified · Session 3 · 9:45

In-game plate for Brittle Hollow Black Hole Forge: Warp Tower designs

Brittle Hollow Black Hole Forge: Warp Tower designs

Black Hole Forge

Re-verified 2026-09-21: Forge warp-tower design wall read verbatim (Clary/Poke on alignment within five degrees).

✓ Verified · Session 5 · 053:19-054:19

In-game plate for Brittle Hollow Black Hole Forge: dynamic warp-platform readout

Brittle Hollow Black Hole Forge: dynamic warp-platform readout

Dynamic readout

Re-verified 2026-09-21: Forge warp-platform readout read: "Departure time 1164-8505. Arrival time 1164-8504. Return warp status charged."

✓ Verified · Session 5 · 029:53-030:00

In-game plate for Brittle Hollow Meltwater District: Advanced Warp Core search

Brittle Hollow Meltwater District: Advanced Warp Core search

Meltwater District

Session 3 [11:54]: 'This one says the Ash twin project requires a powerful highly advanced warp core.' Reading the Meltwater District text.

✓ Verified · Session 3 · 11:54

In-game plate for Brittle Hollow Meltwater District: Solution 1

Brittle Hollow Meltwater District: Solution 1

Meltwater District

Re-verified 2026-09-21: Meltwater Solution 1 wall read in full (Phlox/Cycad/Ramie/Conoy/Cassava).

✓ Verified · Session 3 · 012:43-015:26

In-game plate for Brittle Hollow Meltwater District: Solution 2

Brittle Hollow Meltwater District: Solution 2

Meltwater District

Reads the Meltwater District Solution 2 branch text: 'branching off the solution to up to the top... Oeno says the greatest challenge here... is we don't have the design for such a powerful core or any of the original crafters of the vessel's core... Clary... Poke was apprenticed to the ship...'

✓ Verified · Session 3 · 0:09:17

In-game plate for Brittle Hollow Meltwater District: Poke's thoughts on creating the core

Brittle Hollow Meltwater District: Poke's thoughts on creating the core

Meltwater District

Re-verified 2026-09-21: Poke's Meltwater journal read in full: "I feel strange trying to recreate Annona's warp core..."

✓ Verified · Session 3 · 015:51-017:35

In-game plate for Brittle Hollow Eye Shrine District: Cassava recording

Brittle Hollow Eye Shrine District: Cassava recording

Eye Shrine District

Re-verified 2026-09-21: Cassava Eye Shrine recording read in full: "if Poke and I are oil and water, Clary is our emulsifier..."

✓ Verified · Session 3 · 075:57-076:42

In-game plate for Brittle Hollow Eye Shrine District: Shrine welcome

Brittle Hollow Eye Shrine District: Shrine welcome

Eye Shrine District

Re-verified 2026-09-21: Eye Shrine welcome text read verbatim: "be welcomed in this place. This shrine is a space to reflect..."

✓ Verified · Session 3 · 072:52-073:21

In-game plate for Brittle Hollow Eye Shrine District: What is the signal

Brittle Hollow Eye Shrine District: What is the signal

Eye Shrine District

Re-verified 2026-09-21: Eye-signal wall read verbatim: "what is the eye's signal? ... the signal is the eye's voice."

✓ Verified · Session 3 · 074:28-074:40

In-game plate for Brittle Hollow Eye Shrine District: Eye age

Brittle Hollow Eye Shrine District: Eye age

Eye Shrine District

Reads 'How can the Eye be older than the universe itself? Suppose it is a relic from a previous universe'

✓ Verified · Session 3 · 74:07

In-game plate for Brittle Hollow Eye Shrine District: What is the Eye

Brittle Hollow Eye Shrine District: What is the Eye

Eye Shrine District

Re-verified 2026-09-21: All three Eye-of-the-Universe walls read in sequence (cosmic library / older than the universe / hot dense early universe).

✓ Verified · Session 3 · 073:33-074:19

In-game plate for Brittle Hollow Eye Shrine District: Solanum and the Eye

Brittle Hollow Eye Shrine District: Solanum and the Eye

Eye Shrine District

Re-verified 2026-09-21: Solanum Eye text read in full: "I no longer believe, as I did as a child... that the Eye... wishes to harm us."

✓ Verified · Session 3 · 077:26-078:25

In-game plate for Brittle Hollow School District: Festivals

Brittle Hollow School District: Festivals

School District

Re-verified 2026-09-21: School festivals text read in full (Lami/Filix on ten-year festivals and envoys).

✓ Verified · Session 3 · 029:19-030:34

In-game plate for Brittle Hollow School District: Ilex's 'Why We Should Build a New Vessel'

Brittle Hollow School District: Ilex's 'Why We Should Build a New Vessel'

School District: Ilex's essay

Re-verified 2026-09-21: Ilex's "Why We Should Build a New Vessel" essay read in full.

✓ Verified · Session 3 · 037:21-038:03

In-game plate for Brittle Hollow School District: Solanum's 'Formation Of This Universe'

Brittle Hollow School District: Solanum's 'Formation Of This Universe'

School District: Solanum's essay

Re-verified 2026-09-21: Solanum's "Formation Of This Universe" essay read in full.

✓ Verified · Session 3 · 039:40-040:45

In-game plate for Brittle Hollow Northern Glacier: Feldspar spare-fuel note

Brittle Hollow Northern Glacier: Feldspar spare-fuel note

Northern Glacier

[high fullscrub 2026-09-22] Swept all 18 transcripts for the note's distinctive text ('burnt marshmallow', 'Little Scout' + 'surface integrity', 'spare/jetpack fuel') and for Northern Glacier visit language: only ship-log mentions (session 03 [061:47], session 09 [107:22]) and Nomai text about moving to the glacier. No surface visit, no note read.

✓ Verified · Session 20 · 1:01:47

In-game plate for Brittle Hollow Northern Glacier: Quantum Moon observations

Brittle Hollow Northern Glacier: Quantum Moon observations

Northern Glacier

Re-verified 2026-09-21: Northern Glacier phantom-moon wall read: "Filix: has anyone observed the phantom moon..."

✓ Verified · Session 3 · 054:37-054:49

In-game plate for Brittle Hollow Northern Glacier: Recreation of warp travel

Brittle Hollow Northern Glacier: Recreation of warp travel

Northern Glacier

Re-verified 2026-09-21: Northern Glacier warp-recreation conversation read in full (Clary/Ramie/Poke on the 100,000th-of-a-second interval).

✓ Verified · Session 3 · 048:52-050:28

In-game plate for Brittle Hollow Northern Glacier: dynamic warp-platform readout

Brittle Hollow Northern Glacier: dynamic warp-platform readout

Dynamic readout

Re-verified 2026-09-21: Northern Glacier warp-receiver readout read: "departure time 6-19-2-6-0-8, arrival time 6-19-2-6-0-7... return warp status charged."

✓ Verified · Session 3 · 046:35-047:31

In-game plate for Brittle Hollow Northern Glacier: White Hole Station conversation

Brittle Hollow Northern Glacier: White Hole Station conversation

Arrival/departure-time conversation

Re-verified 2026-09-21: White Hole Station arrival/departure conversation read in full (same wall as nt79).

✓ Verified · Session 3 · 048:52-050:28

In-game plate for Brittle Hollow Old Settlement: Entrance text

Brittle Hollow Old Settlement: Entrance text

Old Settlement

Re-verified 2026-09-21: Old Settlement entrance text read: "Plume then says the temporary settlement is finished... cautious of falling rocks."

✓ Verified · Session 4 · 034:32-034:38

In-game plate for Brittle Hollow Old Settlement: Eye-signal knowledge

Brittle Hollow Old Settlement: Eye-signal knowledge

Old Settlement

Re-verified 2026-09-21: Old Settlement eye-signal knowledge wall read in full (Filix on the eye-shaped signal older than the universe).

✓ Verified · Session 4 · 036:49-037:37

In-game plate for Brittle Hollow Old Settlement: Vessel-crash recording

Brittle Hollow Old Settlement: Vessel-crash recording

Old Settlement

Re-verified 2026-09-21: Old Settlement vessel-crash recording read: "Filix says we warped to follow the curious signal... Where we arrived was wrong."

✓ Verified · Session 4 · 045:30-045:48

In-game plate for Brittle Hollow Old Settlement: Plume's brother

Brittle Hollow Old Settlement: Plume's brother

Old Settlement

[high fullscrub 2026-09-22] He visited the Old Settlement once (session 04) and read five texts there (Eye signal [036:49], Thatch/loss [043:56], Vessel crash [045:40], Keek [046:40], Kousa/Foli [047:48]), but the 'Plume's brother' text ('My brother wasn't in Escape Pod 1 with us...') was never read: all-18-transcript sweep for 'my brother', 'in vain', 'greatest loss', 'able to board', 'Pod 2, or Pod 3' returned noth…

✓ Verified · Session 20 · 41:17

In-game plate for Brittle Hollow Old Settlement: Keek memorial

Brittle Hollow Old Settlement: Keek memorial

Old Settlement

Reads the Keek memorial in the Old Settlement: 'plume says the pain of your absence is sharp and haunting and i would give anything not to know it anything but never knowing you at all'.

✓ Verified · Session 4 · 0:46:40

In-game plate for Brittle Hollow Old Settlement: Foli missing

Brittle Hollow Old Settlement: Foli missing

Old Settlement

[high fullscrub 2026-09-22] session 04 [047:48]-[048:10]: reads aloud the Kousa text ('we can hear the other escape pod distress signals which gives us hope... Foli, are you still here? I am unsure how to survive in this place without you... I am unsure how to be without you').

✓ Verified · Session 4 · 41:17

In-game plate for Brittle Hollow Old Settlement: Thatch and loss

Brittle Hollow Old Settlement: Thatch and loss

Old Settlement

Re-verified 2026-09-21: Thatch/loss wall read verbatim: "is the hardest part of this tragedy not knowing who we may have lost... be well Aunt Melorae."

✓ Verified · Session 4 · 043:56-044:07

In-game plate for Brittle Hollow Old Settlement: Ilex poem

Brittle Hollow Old Settlement: Ilex poem

Old Settlement: Ilex poem

[high fullscrub 2026-09-22] The Ilex poem ('Look out, look out below! Look out for the gravity hole!...') was never read: all-18-transcript sweep for 'look out below', 'gravity hole', 'lose your grip', and 'poem' found only unrelated quantum-grove poem mentions. He read five other Old Settlement texts but not this one.

✓ Verified · Session 20 · 41:17

In-game plate for Brittle Hollow Old Settlement: Black-hole warning

Brittle Hollow Old Settlement: Black-hole warning

Old Settlement

Re-verified 2026-09-21: Black-hole warning read verbatim: "Plume says: use caution, a black hole sleeps below. You must not slip."

✓ Verified · Session 4 · 033:49-033:56

In-game plate for Brittle Hollow Old Settlement: New-settlement discussion

Brittle Hollow Old Settlement: New-settlement discussion

Old Settlement

Re-verified 2026-09-21: New-settlement discussion read (Filix on gravity crystals; Thatch: "this is a wise point, Plume, and eloquently made").

✓ Verified · Session 4 · 035:27-036:00

In-game plate for Brittle Hollow Southern Observatory: Giant's Deep current

Brittle Hollow Southern Observatory: Giant's Deep current

Southern Observatory

Re-verified 2026-09-21: Southern Observatory Giant's Deep current wall read in full (Conoy/Spire model, two trailheads).

✓ Verified · Session 4 · 134:03-134:51

In-game plate for Brittle Hollow Southern Observatory: Giant's Deep cyclones

Brittle Hollow Southern Observatory: Giant's Deep cyclones

Southern Observatory

Read the cyclone wall aloud: two types of cyclone — clockwise cyclones pull objects up into orbit; a rare counterclockwise type pushes objects beneath the current; tested both in-game ('clockwise pulls me up... counterclockwise pushes me down').

✓ Verified · Session 2 · 67:02

In-game plate for Brittle Hollow Southern Observatory: Knowledge of the Eye

Brittle Hollow Southern Observatory: Knowledge of the Eye

Southern Observatory

Read the 'what have we learned thus far' wall: Mallow (the Eye orbits the sun, so it is within a finite range), Plume (the clan followed the Eye signal to this star system), Privet (both locators failed), Cassava/Plume ('suppose the Eye doesn't wish to be found' / 'the Eye has stopped emitting its signal').

✓ Verified · Session 2 · 71:29

In-game plate for Brittle Hollow Southern Observatory: New search methods

Brittle Hollow Southern Observatory: New search methods

Southern Observatory

Read the 'how should our methods change' wall: Conoy's question; Mallow proposes finding the Eye visually with a probe; Cassava notes the launch-direction problem; Avens proposes an orbital cannon; Cassava: 'Giant's Deep would be a good choice... let's build the cannon in orbit around Giant's Deep.'

✓ Verified · Session 2 · 69:31

In-game plate for Brittle Hollow Southern Observatory: Eye orbit computer error

Brittle Hollow Southern Observatory: Eye orbit computer error

Southern Observatory

Re-verified 2026-09-21: Eye-orbit computer error read verbatim: "ERROR, unable to determine orbit. No signal detected..."

✓ Verified · Session 2 · 073:48-073:58

In-game plate for Brittle Hollow Southern Observatory: Riebeck's exterior recording

Brittle Hollow Southern Observatory: Riebeck's exterior recording

Southern Observatory

[high fullscrub 2026-09-22] session 02 [019:55]-[020:43]: reads aloud Riebeck's exterior recording at the Southern Observatory ('I'm here! I did it! I put the ship down safely... I didn't sustain bodily harm... The door is broken... I'm going to head north to the ruins on the equator to try to find a way down').

✓ Verified · Session 2 · 16:39

In-game plate for Brittle Hollow Tower of Quantum Knowledge: Grove observations

Brittle Hollow Tower of Quantum Knowledge: Grove observations

Tower of Quantum Knowledge

Re-verified 2026-09-21: Tower of Quantum Knowledge grove observations read verbatim (read again session04 058:07-058:24).

✓ Verified · Session 2 · 050:32-050:46

In-game plate for Brittle Hollow Tower of Quantum Knowledge: Surface tower description

Brittle Hollow Tower of Quantum Knowledge: Surface tower description

Tower of Quantum Knowledge

Re-verified 2026-09-21: Surface tower text read verbatim (Bells: "beneath your feet lies the tower of quantum knowledge...").

✓ Verified · Session 2 · 051:18-051:42

In-game plate for Brittle Hollow Tower of Quantum Knowledge: Tower Shard text

Brittle Hollow Tower of Quantum Knowledge: Tower Shard text

Tower of Quantum Knowledge

Re-verified 2026-09-21: Tower shard text read: "this quantum shard is from the wandering Quantum Moon... a small piece of the moon itself."

✓ Verified · Session 2 · 049:01-049:19

In-game plate for Brittle Hollow Tower of Quantum Knowledge: Bottom-of-tower text

Brittle Hollow Tower of Quantum Knowledge: Bottom-of-tower text

Tower of Quantum Knowledge

Re-verified 2026-09-21: Bottom-of-tower text read verbatim (Bells: "be welcomed in this place. Above you stands the tower of quantum knowledge...").

✓ Verified · Session 4 · 060:18-060:28

In-game plate for Brittle Hollow Tower of Quantum Knowledge: Pilgrimage information

Brittle Hollow Tower of Quantum Knowledge: Pilgrimage information

Tower of Quantum Knowledge

Re-verified 2026-09-21: Quantum pilgrimage history wall read (reunited clans, shrine built on the Quantum Moon).

✓ Verified · Session 4 · 068:52-069:42

In-game plate for Brittle Hollow Tower of Quantum Knowledge: Solanum's mentor rule

Brittle Hollow Tower of Quantum Knowledge: Solanum's mentor rule

Tower of Quantum Knowledge: Solanum's mentor / final rule

Re-verified 2026-09-21: Solanum's mentor rule scroll read verbatim: "to explore the sixth location, the shrine must be on the moon's North Pole."

✓ Verified · Session 4 · 064:37-064:51

In-game plate for Brittle Hollow: Riebeck's gravity-crystal camp notes

Brittle Hollow: Riebeck's gravity-crystal camp notes

Gravity crystal workshop + trail

Read Riebeck's campsite placard ('The journey here from the South Pole has been [harrowing]... At least I made it. Unconcussed and not on fire.') plus trail signs: gravity crystal workshop above 140m, Hanging City north 250m, gravity cannon east 400m, Tower of Quantum Knowledge west, and 'go back to the crossroads' / 'southern observatory' direction signs.

✓ Verified · Session 2 · 22:11

In-game plate for Brittle Hollow upper Tower of Quantum Knowledge: two scrolls

Brittle Hollow upper Tower of Quantum Knowledge: two scrolls

Solanum congratulation + tradition shelf scroll; verify in-game

Reads both upper Tower of Quantum Knowledge scrolls: first 'Bells says, Welcome. Solanum, your arrival here means you've completed your preparations on Giant's Deep...' then the pilgrimage-history scroll ('Bells, if you're here to make your first pilgrimage to the Quantum Moon... remember our history... carry their curiosity onward').

✓ Verified · Session 4 · 1:04:01

In-game plate for White Hole Station: Poke's Welcome text

White Hole Station: Poke's Welcome text

By Poke; astral-body alignment

Session03 [0:43:45]: reads the full Poke welcome text at White Hole Station, including tower alignment and standing on the warp platform.

✓ Verified · Session 3 · 0:43:45

In-game plate for Hollow's Lantern Volcanic Testing Site: 'Nomai ore testing' conversation

Hollow's Lantern Volcanic Testing Site: 'Nomai ore testing' conversation

North-pole volcano interior; Root and Oeno

Session 6 [2:48:20]: Reading the ore testing conversation: 'Root says... Oeno says...' at the Volcanic Testing Site.

✓ Verified · Session 6 · 2:48:20

In-game plate for Hollow's Lantern Volcanic Testing Site: Evacuation warning

Hollow's Lantern Volcanic Testing Site: Evacuation warning

North-pole volcano interior

Reads the Volcanic Testing Site evacuation warning: 'Warning: increased solar activity detected. Warning: increased volcanic activity detected... location is now inhospitable. Evacuation recommended.'

✓ Verified · Session 6 · 2:48:20

In-game plate for Hollow's Lantern Volcanic Testing Site: pool/stone/computer conversation

Hollow's Lantern Volcanic Testing Site: pool/stone/computer conversation

Projection pool + stone + computer; not transcribed on wiki

Reads the ore-testing conversation: 'The last type of ore you sent us survives the longest in direct heat... We'll deliver more ore to Hollow's Lantern immediately... the smallest crack or opening... would destroy everything.'

✓ Verified · Session 6 · 2:48:39

In-game plate for Giant's Deep Bramble Island: Feldspar's log

Giant's Deep Bramble Island: Feldspar's log

Bramble Island

Reads Feldspar's log recording on Bramble Island aloud: 'trip [log] entry number... crashes to boring crashes zero remember to see Slate when I get back haha... all the way down to the core consider yourself conquered, Giant's Deep; you just got Feldsparred. Seems all that's left is the big one now. Dark Bramble, here I come.'

✓ Verified · Session 4 · 1:24:19

In-game plate for Giant's Deep Construction Yard: Giant's Deep current

Giant's Deep Construction Yard: Giant's Deep current

Construction Yard

Reads the Giant's Deep current conversation via the Brittle Hollow projection stone at the Construction Yard: 'koseva says kanoy dodds and i were lifting Orbital Probe Cannon components into orbit... one... sank down underneath the current... dodds says... our [component] sank straight to the core... kanoy says...

✓ Verified · Session 4 · 2:13:42

In-game plate for Giant's Deep Construction Yard: OPC finished

Giant's Deep Construction Yard: OPC finished

Construction Yard

[50rule fullscrub 2026-09-22] session 04 [126:16]-[126:50]: reads the 'Orbital Probe Cannon finished' wall (Daz: 'atypical for you'; Cassava: 'if I'm ever half as gooey as Mallow and Avens behave together, Daz, you may launch me from the Orbital Probe Cannon') with ship-log update at [126:50].

✓ Verified · Session 4 · 2:22:12

In-game plate for Giant's Deep Construction Yard: OPC put on hold

Giant's Deep Construction Yard: OPC put on hold

Construction Yard

[high fullscrub 2026-09-22] session 04 [129:31]-[130:43]: reads the full 'put on hold' text via the Control Module projection stone ('I have bad news, Avens... problem with the proposed power source... won't be asked to fire... indefinite hiatus... Privet left to visit her brother') with ship-log update.

✓ Verified · Session 4 · 2:22:12

In-game plate for Giant's Deep Probe Tracking Module: ATP/probe conversation

Giant's Deep Probe Tracking Module: ATP/probe conversation

Probe Tracking Module

Session04 [2:30:06]: reads the full Mallow/Privet ATP/probe conversation via the Probe Tracking Module projection stone (identical text to the module walls; physical wall instance not visited).

✓ Verified · Session 4 · 2:30:06

In-game plate for Giant's Deep Probe Tracking Module: OPC structural integrity

Giant's Deep Probe Tracking Module: OPC structural integrity

Probe Tracking Module

Session04 [2:30:06]: reads the full Mallow/Privet structural-integrity conversation via the Probe Tracking Module projection stone (identical text to the module walls; physical wall instance not visited).

✓ Verified · Session 4 · 2:30:06

In-game plate for Giant's Deep Probe Tracking Module: probe coordinate records

Giant's Deep Probe Tracking Module: probe coordinate records

Dynamic count, fixed 9,318,054, coordinates

[high fullscrub 2026-09-22] session 04 [195:51]-[197:42]: reads all three Probe Tracking Module records aloud - 'receiving data from probe nine million three hundred eighteen thousand and seventy five... visualizing current trajectory'; 'retrieving previous launch data from Ash Twin total number of probes nine million three hundred eighteen thousand and seventy five... deep space anomaly...

✓ Verified · Session 4 · 2:32:05

In-game plate for Giant's Deep Statue Workshop: Entrance text

Giant's Deep Statue Workshop: Entrance text

Statue Workshop

[high fullscrub 2026-09-22] session 04 [102:25]-[102:45]: reads the Statue Workshop entrance text aloud ("Welcome to Giant's Deep, friends! I'm excited for you to meet the statues!... If I'm not in my dwelling, I'm likely in my workshop below (inside the island)").

✓ Verified · Session 4 · 1:44:26

In-game plate for Giant's Deep Statue Workshop: children's conversation

Giant's Deep Statue Workshop: children's conversation

Children testing memory statues

Read children's conversation: 'Lami says they're going to test the memory statue tonight. Phlox says it could be dangerous... Lami says but what if we didn't use the door and snuck in the other way... Taget says Phlox specifically told us to not do that'

✓ Verified · Session 4 · 105:44

In-game plate for Giant's Deep Statue Workshop: Memory statue recording

Giant's Deep Statue Workshop: Memory statue recording

Statue Workshop

Played memory-statue recording: Phlox/Yarrow/Daz pairing — 'the statue has paired with Daz... Daz's statue will record his memories and send them to the Ash Twin Project'; each storage unit gets a mask counterpart

✓ Verified · Session 4 · 108:54

In-game plate for Giant's Deep Statue Workshop: Fail-safe explanation

Giant's Deep Statue Workshop: Fail-safe explanation

Statue Workshop

Read fail-safe explanation: Rami/Phlox — 'statues will also activate in the event of equipment failure... if anything goes wrong with the ash twin project the statues and their mask will make us aware of the situation'

✓ Verified · Session 4 · 110:36

In-game plate for Giant's Deep Statue Workshop: Sending memories back

Giant's Deep Statue Workshop: Sending memories back

Statue Workshop

Read memories-back-in-time debate: Phlox 'Is sending a being's memories back in time the same as sending the being itself back in time?' / Daz and Cassava responses

✓ Verified · Session 4 · 113:54

In-game plate for Giant's Deep Statue Workshop: dynamic warp-platform text

Giant's Deep Statue Workshop: dynamic warp-platform text

Dynamic readout

Giant's Deep teleporter warp-platform dynamic text read aloud [0:31:16-0:31:33]: 'departure time 786-26-107 arrival time 786-26-106... return warp... step into the warp receiver platform'. NOMAI_TEXT marker at 31:17.

✓ Verified · Session 21 · 031:16-031:33

In-game plate for Giant's Deep Tower of Quantum Trials: Entrance

Giant's Deep Tower of Quantum Trials: Entrance

Tower of Quantum Trials

Session 5 [1:50:37]: 'each tower to visually reflect its warp destination flox says the Giant's Deep tower for i...' Reading tower text.

✓ Verified · Session 5 · 1:50:37

In-game plate for Giant's Deep Tower of Quantum Trials: First trial

Giant's Deep Tower of Quantum Trials: First trial

Tower of Quantum Trials

[50rule fullscrub 2026-09-22] session 07 Tower of Quantum Trials: his own Stream Deck NOMAI_TEXT marks at 062:12, 063:02, 063:46, 064:59 map in sequence to the entrance + first/second/third trial wall texts; he then read the fourth trial aloud ([068:22]-[068:27]: 'This is the last one, but we made it harder') and the final room ([070:33]: 'we offer our congratulations you've learned the rule of quantum imaging'), and…

✓ Verified · Session 5 · None

In-game plate for Giant's Deep Tower of Quantum Trials: Second trial

Giant's Deep Tower of Quantum Trials: Second trial

Tower of Quantum Trials

[50rule fullscrub 2026-09-22] session 07 Tower of Quantum Trials: same basis as nt124 - the 063:46 Stream Deck NOMAI_TEXT mark maps to the second trial in the entrance/first/second/third wall-text sequence (marks at 062:12, 063:02, 063:46, 064:59), with read-aloud of the fourth trial ([068:22]-[068:27]) and final room ([070:33]) bracketing the visit.

✓ Verified · Session 5 · None

In-game plate for Giant's Deep Tower of Quantum Trials: Third trial

Giant's Deep Tower of Quantum Trials: Third trial

Tower of Quantum Trials

Reads completion text aloud: 'we offer our congratulations! you've learned the rule of quantum imaging! take the knowledge with you on the remainder of your quantum pilgrimage'

✓ Verified · Session 7 · 70:33

In-game plate for Giant's Deep Tower of Quantum Trials: possible final/exit text

Giant's Deep Tower of Quantum Trials: possible final/exit text

Final room: 'We offer our congratulations! You've learned the rule of quantum imaging...'

[high fullscrub 2026-09-22] session 07 [065:31-071:00]: completes the Tower of Quantum Trials on Giant's Deep (photo-archway puzzles down to the bottom room) and reads the full final text aloud: 'we offer our congratulations you've learned the rule of quantum imaging take the knowledge with you to [the] remainder of your quantum pilgrimage remember the other quantum shards have other lessons to teach our curiosity go…

✓ Verified · Session 5 · None

In-game plate for Orbital Probe Cannon Control Module: Cannon components

Orbital Probe Cannon Control Module: Cannon components

Control Module

[high fullscrub 2026-09-22] session 04 [141:14-142:57]: standing in the OPC Control Module, handles the 'Launch Module projection stone' [141:22-141:27] and reads the complete Avens/Mallow cannon-components conversation: 'Cassava is sending the last of the cannon components... We'll know the eye's precise location... [Cassava/Construction Yard] have determined a power setting.

✓ Verified · Session 4 · None

In-game plate for Orbital Probe Cannon Control Module: OPC put on hold

Orbital Probe Cannon Control Module: OPC put on hold

Control Module

Session04 [2:09:31]: reads the full Cassava/Avens conversation via the Control Module projection stone: power-source problem, OPC won't be asked to fire, indefinite hiatus, Privet/Mallow to return from the cannon, Privet visiting her brother Edea.

✓ Verified · Session 4 · 2:09:31

In-game plate for Orbital Probe Cannon Control Module: dynamic launch readouts

Orbital Probe Cannon Control Module: dynamic launch readouts

Launch order / damage readouts

Session04 [2:24:50]: reads all three dynamic Control Module readouts: 'Request to launch... Probe received from the Ash twin project. The cannon aligned with randomly selected probe trajectory, gravity field activated'; the launch log ('probe launch successful... Tracking module is receiving data...

✓ Verified · Session 4 · 2:24:50

In-game plate for Orbital Probe Cannon Launch Module: Cannon components

Orbital Probe Cannon Launch Module: Cannon components

Launch Module

[50rule fullscrub 2026-09-22] session 04 [141:22-142:57]: he explicitly identifies the text as the Launch Module's via its projection stone ('We've got a launch module projection stone. We're going to project that' [141:22-141:25]) while in the Control Module, then reads the full Avens/Mallow cannon-components conversation verbatim (last cannon components, forbidden power setting, 'ignoring that setting', 'all the po…

✓ Verified · Session 4 · 2:32:50

In-game plate for Orbital Probe Cannon Launch Module: structural-integrity conversation

Orbital Probe Cannon Launch Module: structural-integrity conversation

Launch Module

[high fullscrub 2026-09-22] session 04 [150:06-150:45]: reads the full structural-integrity conversation via the probe-tracking-module projection stone: 'Mallow says... we only need to fire the probe once anyway. So who minds if it compromises the orbital probe cannon's structural integrity slightly? Privet says, I would mind, Mallow...

✓ Verified · Session 4 · 2:32:50

In-game plate for Dark Bramble: Escape Pod 3 flightlog

Dark Bramble: Escape Pod 3 flightlog

Escape Pod 3

[high fullscrub 2026-09-22] session 06 [206:36-207:25] inside Escape Pod 3: reads the complete flight log aloud: 'begin flight log escape pod three... vessel has been mortally injured emergency sequence activated... now launching escape pod 3... multiple collisions have altered the pod's trajectory... warning navigation error life support error propulsion error...

✓ Verified · Session 6 · 3:33:31

In-game plate for Dark Bramble: Escape Pod 3 out-of-air recording

Dark Bramble: Escape Pod 3 out-of-air recording

Escape Pod 3

[high fullscrub 2026-09-22] session 06 [205:20-206:10] at Escape Pod 3: reads Secca's recording in full: 'our escape pod crashed as we tried to flee this place, destroying our movement and communication capabilities... this pod's supply was too short... supply of breathable air is nearly depleted and the anglerfish attack more and more frequently... our best chance at survival is to return to the vessel...

✓ Verified · Session 6 · 3:33:31

In-game plate for Dark Bramble: Escape Pod 3 leaving-pod recording

Dark Bramble: Escape Pod 3 leaving-pod recording

Escape Pod 3

[high fullscrub 2026-09-22] session 06 [207:40-208:40] at Escape Pod 3: reads the leaving-pod recording: 'din says there is a new problem our equipment is detecting two distinct beacons from the vessel... Secca says but it isn't possible for the vessel to be in two different locations at the same time... Escall says we'll leave a trail of lights as we go...

✓ Verified · Session 6 · 3:33:31

In-game plate for Dark Bramble: outside frozen-jellyfish note

Dark Bramble: outside frozen-jellyfish note

Feldspar route

Session 4 [3:00:10]: Read the outside frozen-jellyfish note: 'note to Feldspar, do not eat this even if you are dying... these jellyfish are useful in insulation from electricity.'

✓ Verified · Session 4 · 3:00:10

In-game plate for Dark Bramble: inside frozen-jellyfish note

Dark Bramble: inside frozen-jellyfish note

Feldspar route

[high fullscrub 2026-09-22] session 04 [179:57-180:16]: after the outside Feldspar recording [178:57-179:42], he enters and reads the inside placard: 'note to Feldspar do not eat this even if you are dying it would be too sad if this were the last thing you ever ate in this life i guess these jellyfish are useful in insulation from electricity do not eat love Feldspar'; ship-log update [180:10].

✓ Verified · Session 4 · 3:00:10

In-game plate for Dark Bramble Nomai Grave: Secca's final message

Dark Bramble Nomai Grave: Secca's final message

Secca's final wall message

Read Secca's final message at the Nomai Grave aloud: 'To any who come here searching for us, we followed one of the two beacons from the vessel to this place, but now can go no farther... the vessel's beacon is still faintly emitting from within this thorny seed, yet the opening is too small for even a single Nomai to fit through it.'

✓ Verified · Session 6 · 210:14

In-game plate for Dark Bramble The Vessel: Eye-signal encounter recording

Dark Bramble The Vessel: Eye-signal encounter recording

The Vessel

Session 22 [026:37-028:14]: Eye-signal encounter recording under the bridge platform by the Eye hologram read aloud — Filix ('i'm recording now i've never encountered anything like this the signal the vessel is receiving appears to be older than the universe itself'), Escall ('this is our first contact...

✓ Verified · Session 22 · 2026-09-22

In-game plate for Dark Bramble The Vessel: Distress signal

Dark Bramble The Vessel: Distress signal

The Vessel

Reads Filix's recording aloud: 'this is Escall's vessel... something went badly wrong during our warp... our vessel is mortally wounded, we need help as quickly as possible'

✓ Verified · Session 7 · 09:50

In-game plate for Dark Bramble The Vessel: modern Nomai inbound signal chain

Dark Bramble The Vessel: modern Nomai inbound signal chain

Canna/Bromi/Clem/Hyssop/Neem

At the Vessel reading the clan messages; the specific text was part of systematic reading.

✓ Verified · Session 7 · 10:48

In-game plate for Interloper: outside shuttle recording

Interloper: outside shuttle recording

Frozen shuttle

[high fullscrub 2026-09-22] session 16 [055:59-057:12]: lands on the Interloper, finds the frozen Nomai shuttle ('it is literally frozen into a rock'), and reads the outside recording in full: 'clary says this is a troublesome it seems the comet wishes to submerge our shuttle in ice... poke says couldn't someone call it back home and the gravity cannon on Ember Twin...

✓ Verified · · None

In-game plate for Interloper: inside recalled-shuttle recording

Interloper: inside recalled-shuttle recording

After recall from Ember Twin cannon

[high fullscrub 2026-09-22] session 09 [008:43-010:37]: at the Ember Twin gravity cannon, calls the shuttle home ('the shuttle is currently resting at the comet... Let's go ahead and call it back' [008:43-008:53]), enters the recalled frozen shuttle, and reads Clary's inside recording: 'clary says that Pye and Poke were able to locate a fissure in the ice on the comet's sunward side and they descended inside...

✓ Verified · · None

In-game plate for Interloper: cave-system recording

Interloper: cave-system recording

Cave system

[high fullscrub 2026-09-22] session 06 Interloper cave dive [145:03-145:24] and [153:56-155:50]: reads the full Pye/Poke recording — 'Pye says i'm receiving much stronger energy readings now that we are beneath the crust whatever it is must lie somewhere below closer to the sun' and the long ruptured-core recording ('the spherical stone casing here seems to be the source of the energy readings...

✓ Verified · Session 7 · None

In-game plate for Interloper: Ruptured Core recording

Interloper: Ruptured Core recording

Ruptured core

Reads the full Ruptured Core recording: 'let's go ahead and read the know my recording Poke says the spherical stone casing here seems to be the source of the energy readings... pi says the stone is muting our energy readings... direct contact with it would almost certainly be fatal...' through 'i will learn what i can here go warn the others'.

✓ Verified · Session 6 · 2:33:56

In-game plate for Quantum Moon: Solanum shuttle recording

Quantum Moon: Solanum shuttle recording

Solanum's shuttle

[high fullscrub 2026-09-22] session 04 [017:17-018:53]: at the Brittle Hollow gravity cannon, recalls the Quantum Moon shuttle ('it literally warped a ship back into the gravity cannon' [017:24]), goes inside, and reads Solanum's recording in full: 'Solanum says I am here After watching it wander the skies for so long I'm about to stand for the first time on the Quantum Moon...

✓ Verified · · None

In-game plate for Quantum Moon Quantum Shrine: Rule of quantum imaging

Quantum Moon Quantum Shrine: Rule of quantum imaging

Quantum Shrine inscription

Interloper: Session 16 visited the frozen shuttle and read Clary/Poke/Pye texts [56:09]-[57:12].

✓ Verified · Session 16 · 56:09

In-game plate for Quantum Moon Quantum Shrine: Rule of quantum entanglement

Quantum Moon Quantum Shrine: Rule of quantum entanglement

Quantum Shrine inscription

Reads aloud: 'recall the rule of quantum entanglement' - mural of a quantum shard in a cave

✓ Verified · Session 7 · 79:32

In-game plate for Quantum Moon Quantum Shrine: Rule of the sixth location

Quantum Moon Quantum Shrine: Rule of the sixth location

Quantum Shrine inscription

Reads aloud: 'recall the rule of the sixth location' - mural of a tower hanging above a black hole; notes 'the sixth location is the Eye'

✓ Verified · Session 7 · 79:32

In-game plate for Sun Station: dynamic system sleep mode

Sun Station: dynamic system sleep mode

Dynamic

Session06 [1:10:24]: ON the Sun Station (warped via Ash Twin tower). Full read of the dynamic status text: '281,042 years ago, no user commands received for 10 minutes. All systems entering sleep. Six minutes, 47 seconds ago, increased solar activity detected; Sun Station hall integrity approaching critical levels, closing emergency doors.'

✓ Verified · Session 6 · 1:10:24

In-game plate for Sun Station: dynamic evacuation notice/countdowns

Sun Station: dynamic evacuation notice/countdowns

Dynamic countdowns

Read the Sun Station dynamic warnings aloud: 'Six minutes, 47 seconds ago, increased solar activity detected; Sun Station hull integrity approaching critical levels, closing emergency doors.' Also read the wall countdowns: 'Star has reached end of natural life cycle, now approaching red giant stage. Warning: evacuate the Sun Station. Approximate time until Sun Station is destroyed: one minute and 14 seconds.'

✓ Verified · Session 6 · 70:29

In-game plate for Sun Station: Sun Station purpose

Sun Station: Sun Station purpose

Sun Station

Session06 [1:11:47]: ON the Sun Station. Full read of the mission-statement (purpose) wall: 'Pye says: mission — science compels us to explode the sun... We are going to create a supernova for the purpose of scientific progress.' plus Idaea's alternative drafts.

✓ Verified · Session 6 · 1:11:47

In-game plate for Sun Station: Sun Station failed

Sun Station: Sun Station failed

Sun Station

Session06 [1:14:17]: ON the Sun Station. Full read of the failure conversation via the Ash Twin projection stone: 'Yarrow says: what happened? Why did the Sun Station not fire? Pye says: it fired, Yarrow, but it failed — the sun barely responded... the Sun Station is useless; it will never cause the sun to explode.'

✓ Verified · Session 6 · 1:14:17

In-game plate for DLC: alarm-bell interactions and artifact instructions

DLC: alarm-bell interactions and artifact instructions

Nonverbal interactions + artifact instruction context

[50rule fullscrub 2026-09-22] session 11 [049:41-050:06]: finds the bell in the shrine room ('it looks like there's a bell, maybe, with some metal things that can ring it'), rings it with his scout ('I can ring the bell with my scout. Doesn't seem to do anything'), then dozes off at the flame. session 13 [077:29-077:41]: deduces 'that flame controls that bell...

✓ Verified · · None

In-game plate for DLC: Gabbro's voice report near the Deep Space Satellite

DLC: Gabbro's voice report near the Deep Space Satellite

Near the Deep Space Satellite; 'ol' Spacey'

Played Gabbro's voice report at the Deep Space Satellite and narrated it: 'gober here checking in on the deep space satellite per ground controls request to check out a possible equipment problem... guess that rules out an equipment malfunction after all'

✓ Verified · Session 10 · 10:50

In-game plate for Timber Hearth: backer gravestones (3) behind building near launch tower

Timber Hearth: backer gravestones (3) behind building near launch tower

'Here lies Isrever' / 'Here lies BinarySemaphore' / 'Here lies Sean Ariamaki Riedinger'; no transcript evidence

[50rule fullscrub 2026-09-22] session 01 [044:57] and [069:12] traverses the launch-tower area (with many village PLACARD Stream Deck marks [045:19]-[064:03]), and session 18's Timber Hearth cleanup [056:23 onward] covers the area again — but exhaustive searches of all 18 transcripts for 'grave/gravestone/tombstone/headstone/Isrever' and the [044-070] session 01 window return no gravestone read or narration.

✓ Verified · Session 20 · None

In-game plate for Timber Hearth Observatory: Sky Shutter projector instructions

Timber Hearth Observatory: Sky Shutter projector instructions

Projector linked to Sky Shutter satellite; 'take a snapshot of our village' prompt

"this projector is linked to our sky shutter satellite" — read aloud

✓ Verified · Session 1 · 12:10

In-game plate for Giant's Deep Statue Island: Steins;Gate/Divergence Meter hidden scroll

Giant's Deep Statue Island: Steins;Gate/Divergence Meter hidden scroll

Scroll hidden as an unlit wall lamp at the highest point inside Statue Island; grab during a cyclone lift; translates to the Divergence Meter/streamer-thanks message; no transcript evidence

Session 30: Statue Island interior — waited for the cyclone inside the island ('twister protector is on, flying up'), grabbed the unlit wall lamp-scroll on the cyclone lift [098:44-099:10], socketed it and read the full text aloud [099:24-100:43]: 'Divergence Meter active. Now calculating world line divergence. Current divergence value: X.712475M.

✓ Verified · Session 30 · None

In-game plate for Giant's Deep: Statue Workshop rumor wall writing

Giant's Deep: Statue Workshop rumor wall writing

Giant's Deep teleporter arrival wall writing; Phlox welcome + Phlox workshop below the island

Teleporter-arrival wall writing on Giant's Deep read aloud [0:36:36-0:36:47]: 'Phlox says welcome to Giant's Deep friends I'm excited for you to meet the statues' / 'Phlox says if I'm not in my dwelling I'm likely in my workshop below inside the island'. NOMAI_TEXT marker at 36:37.

✓ Verified · Session 21 · 036:36-036:47

In-game plate for Ember Twin: High Energy Lab warp receiver readout

Ember Twin: High Energy Lab warp receiver readout

Warp receiver pad display in the small Nomai ruin by the High Energy Lab; departure/arrival time readout

Session 30: warped Ash Twin -> Ember Twin receiver, walked out to the High Energy Lab receiver pad and read the platform display aloud verbatim [105:14-105:33]: 'Departure time 765.32201. Arrival time 765.32200. Return warp status: charged. Step into the warp receiver platform to activate return warp.' — 'We have now read that thing.'

✓ Verified · Session 30

Nomai Writings — 9/9

Nomai Writings

9 verified · Your run: 0 / 9

In-game plate for Vessel's Eye-signal recording (under bridge platform)

Vessel's Eye-signal recording (under bridge platform)

Found the hidden recording

Session 22 [026:37-028:14]: same object as nt139 — found under the bridge platform by the Eye hologram ('oh there it is that's the eye hologram i never came down here'), full Filix/Escall/Annona recording read aloud, ship-log update confirmed. This was the last Archaeologist blocker; achievement verified unlocked on Steam during session 22.

✓ Verified · Session 22 · 2026-09-22

Plate pending

Pivot's Easter-egg scroll

Half-buried on Brittle Hollow surface; smiley + QR code

No transcript mentions of Pivot, the smiley face, QR code, or the half-buried scroll on Brittle Hollow in any session 01-17. [s20 2026-09-22] Pivot Easter Egg scroll found on BH [103:40-109:54]; QR scanned, message read aloud; Scott: "same object as NWO2". No ship-log change observed.

✓ Verified · Session 20 · None

In-game plate for Ash Twin Tower Designs wall

Ash Twin Tower Designs wall

High Energy Lab wall

Physically inside the High Energy Lab examining the wall diagram: describes 'pillar with the Sun... twin pillars with the twins... another block thing... a lot of symbols.' (The session05 2:01:31 ship-log-card read alone would not count; the wall examination satisfies the item.)

✓ Verified · Session 5 · 1:46:08

In-game plate for Solanum's full dialogue

Solanum's full dialogue

Combined her stones in many verb+noun pairs

Session 17 [1:37:42]-[1:44:47]: talked to Solanum on the Quantum Moon and combined stones in many verb+noun pairs (Mi+Eye, Mi+U stone, Mi+Identify, etc.), reading her responses aloud across 13 'Solanum says' exchanges.

✓ Verified · Session 17 · 1:37:42

In-game plate for Chert's four dialogue states

Chert's four dialogue states

Talked to Chert at multiple loop stages

All four loop states covered across loops this session; 'it's all of his dialogue loops' [0:18:33]; Chert Camp card shows 5/5 entries read aloud [0:17:33-0:18:09]; 'we've exhausted most if not all of his dialogues' [0:47:44].

✓ Verified · Session 21 · 017:33-018:09 / 047:44

In-game plate for Quantum Grove poem

Quantum Grove poem

Read the poem on the tree

Reads the quantum sign's poem aloud: 'across old bark in the ancient glades it's always dark the quiet shade' / 'So the sign is quantum. The ancient glade, it's always dark, the quiet shade across the bark. It's always dark.'

✓ Verified · Session 6 · 2:15:10

In-game plate for Nomai computer terminals

Nomai computer terminals

Sun Station, Construction Yard, Probe Tracking Module computers

It says 281,042 years ago, no user commands received for 10 minutes.

✓ Verified · Session 6 · 70:24

In-game plate for Nomai grave seed photos

Nomai grave seed photos

Scouted into the seed at the Nomai Grave

Session 6 [3:33:46]-[3:33:53]: at the Nomai Grave, 'and then we fired into the into the Nomai grave' - fired the scout into the seed. Whether he viewed the resulting photos is not confirmed in the transcript.

✓ Verified · Session 6 · 3:33:46

In-game plate for Time-gated texts

Time-gated texts

Lakebed Cave, Sunless City lower districts, Black Hole Forge, Sun Station

[50rule fullscrub 2026-09-22] Genuine read-alouds at all four listed locations, each only accessible at certain loop times: (1) Lakebed Cave, session 06 [047:52-048:35] — reads the Coleus/Melorae/Melorae/Annona text ('if you've come here to look for Coleus this is where we were when he vanished... my lantern died...

✓ Verified · Session 6 · None

Signs & Placards — 30/30

Signs & Placards

30 verified · Your run: 0 / 30

In-game plate for Timber Hearth: Ghost Matter warning placard

Timber Hearth: Ghost Matter warning placard

Village/Observatory placard

Session 1 [25:34]: 'a placard says danger inside this fence is a pocket of ghost matter' plus the camera tutorial text.

✓ Verified · Session 1 · 25:34

In-game plate for Museum placard: Outer Wilds Ventures (entrance exhibit)

Museum placard: Outer Wilds Ventures (entrance exhibit)

Observatory museum, Timber Hearth — one physical placard

Session 1 [045:20]: read aloud individually — the entrance placard on Outer Wilds Ventures, Timber Hearth's space program. Split out of nt07 in v2; read verified against the session-1 faster-whisper transcript.

✓ Verified · Session 1 · 45:20

In-game plate for Museum placard: founding members (founders painting)

Museum placard: founding members (founders painting)

Observatory museum, Timber Hearth — one physical placard

Session 1 [046:07]: read aloud individually — founding members named clockwise from the painting. Split out of nt07 in v2.

✓ Verified · Session 1 · 46:07

In-game plate for Museum placard: founders poster / backer thanks (beneath the painting)

Museum placard: founders poster / backer thanks (beneath the painting)

Observatory museum, Timber Hearth — one physical placard

Session 1 [046:26]: read aloud individually — the "big thanks" placard beneath the founders painting listing the additional founding members (the Observatory founders poster itemized per the 2026-10-05 gap-check). Split out of nt07 in v2.

✓ Verified · Session 1 · 46:26

In-game plate for Museum placard: Nomai statue

Museum placard: Nomai statue

Observatory museum, Timber Hearth — one physical placard

Session 1 [047:12]: read aloud individually — the Nomai statue placard (first intact statue, brought back by Gabbro). Split out of nt07 in v2.

✓ Verified · Session 1 · 47:12

In-game plate for Museum placard: radio tower / Deep Space Satellite

Museum placard: radio tower / Deep Space Satellite

Observatory museum, Timber Hearth — one physical placard

Session 1 [052:31]: read aloud individually — the radio tower and deep space satellite placard opening the main-room circuit ("go around in a circle and read all the placards"). Split out of nt07 in v2.

✓ Verified · Session 1 · 52:31

In-game plate for Museum placard: Attlerock gravity (orbiting balls tray)

Museum placard: Attlerock gravity (orbiting balls tray)

Observatory museum, Timber Hearth — one physical placard

Session 1 [053:28]: read aloud individually — "watch closely, these balls move on their own" (the Attlerock-gravity tray). This is the 16th museum placard: present in v1 nt07's hint list ("Attlerock gravity") but missing from the rework proposal's 15-item split list; the transcript read is unambiguous, so v2 itemizes 16 museum placards (see report).

✓ Verified · Session 1 · 53:28

In-game plate for Museum placard: star lifecycle 1 (fusion)

Museum placard: star lifecycle 1 (fusion)

Observatory museum, Timber Hearth — one physical placard

Session 1 [054:20]: read aloud individually — star lifecycle series, part 1 (hydrogen fusion). Split out of nt07 in v2.

✓ Verified · Session 1 · 54:20

In-game plate for Museum placard: star lifecycle 2 (red giant)

Museum placard: star lifecycle 2 (red giant)

Observatory museum, Timber Hearth — one physical placard

Session 1 [054:37]: read aloud individually — star lifecycle series, part 2 (core contracts, red giant). Split out of nt07 in v2.

✓ Verified · Session 1 · 54:37

In-game plate for Museum placard: star lifecycle 3 (supernova)

Museum placard: star lifecycle 3 (supernova)

Observatory museum, Timber Hearth — one physical placard

Session 1 [054:50]: read aloud individually — star lifecycle series, part 3 (collapse and supernova; Chert's observations). Split out of nt07 in v2.

✓ Verified · Session 1 · 54:50

In-game plate for Museum placard: the moving rock (Museum Shard exhibit)

Museum placard: the moving rock (Museum Shard exhibit)

Observatory museum, Timber Hearth — one physical placard

Session 1 [055:32]: read aloud individually — the grotto placard for the quantum "moving rock" (the Museum Shard; its signal is sg14-museum-shard). Split out of nt07 in v2.

✓ Verified · Session 1 · 55:32

In-game plate for Museum placard: anglerfish specimen case

Museum placard: anglerfish specimen case

Observatory museum, Timber Hearth — one physical placard

Session 1 [056:14]: read aloud individually — the anglerfish specimen case placard. (Proposal listed a "case placard" [056:11] and "anglerfish" [056:36] separately; the transcript shows one read of the fish-case placard beginning [056:11-056:14] — v2 counts it once, and the gravity crystal read at [056:40] is sp12.)

✓ Verified · Session 1 · 56:14

In-game plate for Museum placard: gravity crystal

Museum placard: gravity crystal

Observatory museum, Timber Hearth — one physical placard

Session 1 [056:40]: read aloud individually — the gravity crystal placard (crystal from a Brittle Hollow ruin; walked on the wall with it). Split out of nt07 in v2.

✓ Verified · Session 1 · 56:40

In-game plate for Museum placard: Nomai technology

Museum placard: Nomai technology

Observatory museum, Timber Hearth — one physical placard

Session 1 [057:29]: read aloud individually — Nomai technology placard (scout warp retrieval). Split out of nt07 in v2.

✓ Verified · Session 1 · 57:29

In-game plate for Museum placard: Nomai skeleton case

Museum placard: Nomai skeleton case

Observatory museum, Timber Hearth — one physical placard

Session 1 [058:05]: read aloud individually — the Nomai skeleton case placard. Split out of nt07 in v2.

✓ Verified · Session 1 · 58:05

In-game plate for Museum placard: Nomai pottery case

Museum placard: Nomai pottery case

Observatory museum, Timber Hearth — one physical placard

Session 1 [059:00]: read aloud individually — the case placard for the decorated Nomai pottery (the proposal's "writing-fragment case" slot; the transcript read at this position is the pottery/art case). Split out of nt07 in v2.

✓ Verified · Session 1 · 59:00

In-game plate for Museum placard: Nomai writing fragment

Museum placard: Nomai writing fragment

Observatory museum, Timber Hearth — one physical placard

Session 1 [059:56]: read aloud individually — "last placard in the entire first floor": the Nomai writing fragment essential to deciphering the language. Split out of nt07 in v2.

✓ Verified · Session 1 · 59:56

In-game plate for Trailhead placard: Northwest — Geyser Mountains

Trailhead placard: Northwest — Geyser Mountains

Timber Hearth village trailhead signpost (scout launcher platform)

Session 1 [28:47]: read aloud individually at the trailhead signpost and scout-launched in that direction (v1 nt159 evidence [028:33-030:46], one Stream Deck marker per placard). Split out of nt159 in v2.

✓ Verified · Session 1 · 28:47

In-game plate for Trailhead placard: North — Youngbark Crater

Trailhead placard: North — Youngbark Crater

Timber Hearth village trailhead signpost (scout launcher platform)

Session 1 [29:12]: read aloud individually at the trailhead signpost and scout-launched in that direction (v1 nt159 evidence [028:33-030:46], one Stream Deck marker per placard). Split out of nt159 in v2.

✓ Verified · Session 1 · 29:12

In-game plate for Trailhead placard: South — Quantum Grove Crater

Trailhead placard: South — Quantum Grove Crater

Timber Hearth village trailhead signpost (scout launcher platform)

Session 1 [29:42]: read aloud individually at the trailhead signpost and scout-launched in that direction (v1 nt159 evidence [028:33-030:46], one Stream Deck marker per placard). Split out of nt159 in v2.

✓ Verified · Session 1 · 29:42

In-game plate for Trailhead placard: East — Nomai Ruins

Trailhead placard: East — Nomai Ruins

Timber Hearth village trailhead signpost (scout launcher platform)

Session 1 [30:16]: read aloud individually at the trailhead signpost and scout-launched in that direction (v1 nt159 evidence [028:33-030:46], one Stream Deck marker per placard). Split out of nt159 in v2.

✓ Verified · Session 1 · 30:16

In-game plate for Feldspar's pilot seat placard (Observatory)

Feldspar's pilot seat placard (Observatory)

Placard beside Feldspar's pilot seat from the inaugural flight

Session 1 [013:25-014:11]: found the chair with its placard and read it aloud in full ("this pilot seat used by pioneering astronaut Feldspar..."), even placing a test marker on it. Missing from v1 entirely (named only inside nt07's hint text); added in v2 per the rework proposal.

✓ Verified · Session 1 · 13:40

In-game plate for Zero-G Cave entrance placard ("come say hi")

Zero-G Cave entrance placard ("come say hi")

Gossan's placard at the Observatory / Zero-G Cave signpost

Session 1 [035:01-035:19]: read aloud individually — the signpost placard from Gossan inviting the player to Zero-G training. Missing from v1; added in v2 per the rework proposal.

✓ Verified · Session 1 · 35:04

In-game plate for Hanging City district sign: School District

Hanging City district sign: School District

Hanging City entrance directory, Brittle Hollow

Session 3 [06:15]: translated and read aloud individually on entering the Hanging City (v1 nt163 gap-check evidence, session 3 [005:56-007:18]). Split out of nt163 in v2 — the proposal left 1-vs-5 open; v2 splits, matching the one-item-per-sign rule and because the transcript pins each sign separately.

✓ Verified · Session 3 · 06:15

In-game plate for Hanging City district sign: Meltwater District

Hanging City district sign: Meltwater District

Hanging City entrance directory, Brittle Hollow

Session 3 [06:25]: translated and read aloud individually on entering the Hanging City (v1 nt163 gap-check evidence, session 3 [005:56-007:18]). Split out of nt163 in v2 — the proposal left 1-vs-5 open; v2 splits, matching the one-item-per-sign rule and because the transcript pins each sign separately.

✓ Verified · Session 3 · 06:25

In-game plate for Hanging City district sign: Eye Shrine District

Hanging City district sign: Eye Shrine District

Hanging City entrance directory, Brittle Hollow

Session 3 [06:34]: translated and read aloud individually on entering the Hanging City (v1 nt163 gap-check evidence, session 3 [005:56-007:18]). Split out of nt163 in v2 — the proposal left 1-vs-5 open; v2 splits, matching the one-item-per-sign rule and because the transcript pins each sign separately.

✓ Verified · Session 3 · 06:34

In-game plate for Hanging City district sign: Black Hole Forge District

Hanging City district sign: Black Hole Forge District

Hanging City entrance directory, Brittle Hollow

Session 3 [06:46]: translated and read aloud individually on entering the Hanging City (v1 nt163 gap-check evidence, session 3 [005:56-007:18]). Split out of nt163 in v2 — the proposal left 1-vs-5 open; v2 splits, matching the one-item-per-sign rule and because the transcript pins each sign separately.

✓ Verified · Session 3 · 06:46

In-game plate for Hanging City sign: Black Hole Forge controls pointer

Hanging City sign: Black Hole Forge controls pointer

Hanging City entrance directory, Brittle Hollow

Session 3 [07:00]: translated and read aloud individually on entering the Hanging City (v1 nt163 gap-check evidence, session 3 [005:56-007:18]). Split out of nt163 in v2 — the proposal left 1-vs-5 open; v2 splits, matching the one-item-per-sign rule and because the transcript pins each sign separately.

✓ Verified · Session 3 · 07:00

In-game plate for DLC: Owlkin area-name pictograph signs

DLC: Owlkin area-name pictograph signs

Real-world Stranger area signs only (dream areas have none): Hidden Gorge, River Lowlands, Cinder Isles, Reservoir + Cinder tower symbol diagram

Session 30: Reservoir entrance sign captured [020:01-020:49] — 'I see a sign with some text that I cannot translate, unknown language. It shows a picture of the Reservoir with a raft on it. This clearly indicates that we are in the Reservoir location.' Item COMPLETES on the corrected definition: Scott confirmed on-site this session (dream Shrouded Woodlands [002:50-004:33] and Endless Canyon [013:33-013:53] checked t…

✓ Verified · Session 30 · None

In-game plate for DLC: Owlkin door/control pictograph labels

DLC: Owlkin door/control pictograph labels

DLC

Captured on cumulative coverage, completed by session 29's deliberate signage sweep (stated goal [000:49-000:53]: narrate "all the pictures, signage, and everything" to check off signage items). Session 29 narrated door/control pictographs individually: the pair of unknown-language signs flanking the hangar spinning-lights door [001:22-001:44]; the archive elevator control — "two circle symbols and an arrow that kind…

✓ Verified · Session 29 · [034:47]

Dialogue — 62/62

Dialogue

62 verified · Your run: 0 / 62

In-game plate for Chert: Early state (0-11 min)

Chert: Early state (0-11 min)

First introduction

First conversation with Chert at his camp on Ember Twin; asked where to explore, discussed stars and Attlerock notes.

✓ Verified · Session 6 · 004:27-008:29

In-game plate for Chert: Middle state

Chert: Middle state

11-17 min

Mid-loop set [0:20:30-0:22:25]: 'what are you up to' (supernovae today), 'why so many supernova' (massive stars, models wrong), 'what are you doing out here' (star charts), 'where should I explore' (shipwreck, sand flow), sand-column danger 7-8.

✓ Verified · Session 21 · 020:30-022:25

In-game plate for Chert: Late panicked state

Chert: Late panicked state

17-20.5 min, panicked

Late panicked state [0:12:16-0:12:55]: 'the stars they're all dying... we're next... our sun... I had to update the star charts'.

✓ Verified · Session 21 · 012:16-012:55

In-game plate for Chert: Pre-supernova calm state

Chert: Pre-supernova calm state

20.5 min to end; 'come sit with me'

Pre-supernova calm [0:14:46-0:15:45] plus all three 'come sit with me' branches across loops: time-loop comfort (ship log update) [0:15:09-0:15:45], 'no thanks' -> 'we enter this world alone' [0:38:53-0:39:22], 'sure why not' -> 'we only get so much time' [0:47:04-0:47:44].

✓ Verified · Session 21 · 014:46-015:45 / 038:53-039:22 / 047:04-047:44

In-game plate for Chert: 'I found something!' menu topics

Chert: 'I found something!' menu topics

Sun supernova, Attlerock notes, hidden planet, Quantum Moon, Sun Station, modern Nomai

Full 'I found something' menu read [0:09:20-0:24:53]: Attlerock notes, hidden planet, Quantum Moon, Sun Station, modern Nomai transmission (universe dying).

✓ Verified · Session 21 · 009:20-024:53

In-game plate for Chert: ending campfire dialogue

Chert: ending campfire dialogue

Eye of the Universe campfire

Chert at the Eye of the Universe campfire finale.

✓ Verified · Session 9 · 093:07-096:46

In-game plate for Esker: introduction dialog

Esker: introduction dialog

Introduction -> question menu

First meeting with Esker at the Attlerock lookout; discussed whistling, other travelers' music on Signalscope.

✓ Verified · Session 1 · 079:38-080:30

In-game plate for Esker: secondary dialog

Esker: secondary dialog

'Hi again' -> menu

Esker 'Hi again' menu: Esker only spoken to in session01 (intro) and session09 (Eye); no repeat conversation. [s20 2026-09-22] all Esker options exhausted: travelers come by, lonely/spy follow-up, whistling, what is this place [021:21-023:06].

✓ Verified · Session 20

In-game plate for Esker: conditional 'Marl says hi'

Esker: conditional 'Marl says hi'

Unlocked by reading Marl's dialogue

Esker 'Marl says hi' conditional: no matching return dialogue found. [s20 2026-09-22] picked the missing "Marl says hi" option [023:16]; Esker full response read; conversation exhausted.

✓ Verified · Session 20

In-game plate for Esker: ending campfire dialogue

Esker: ending campfire dialogue

Eye of the Universe campfire

Esker at the Eye of the Universe campfire finale.

✓ Verified · Session 9 · 093:07-096:46

In-game plate for Riebeck: first introduction

Riebeck: first introduction

First meeting at Crossroads

First meeting with Riebeck at the Brittle Hollow Crossroads; discussed the Hanging City.

✓ Verified · Session 2 · 035:38-038:39

In-game plate for Riebeck: repeat intro

Riebeck: repeat intro

'after talking at least once'

Riebeck repeat ('after talking at least once'): no repeat conversation found. [s20 2026-09-22] Riebeck repeat intro done [027:39-028:01].

✓ Verified · Session 20

In-game plate for Riebeck: 'I learned something!' all topics

Riebeck: 'I learned something!' all topics

7 topics incl. 'I TALKED TO A LIVING NOMAI!'

Riebeck 'I learned something' menu opened but Scott selected 'actually never mind'; no full seven-topic visit found. [s20 2026-09-22] all 8 "I learned something" topics done incl. quantum pilgrimage, comet, living Nomai [032:42-034:49].

✓ Verified · Session 20 · 038:26

In-game plate for Riebeck: ending campfire dialogue

Riebeck: ending campfire dialogue

Eye of the Universe campfire

Riebeck at the Eye of the Universe campfire finale.

✓ Verified · Session 9 · 093:07-096:46

In-game plate for Gabbro: First Loop state

Gabbro: First Loop state

Initial statue story + full question menu

Session 30 (fresh profile, loop 1): full first-loop Gabbro conversation read aloud [169:57-171:51] — 'Nice, it's you. Good to see you made it here in one piece. The first solo launch is a doozy, isn't it?

✓ Verified · Session 30

In-game plate for Gabbro: Second Loop, talked before

Gabbro: Second Loop, talked before

Talked on first loop

Session 30 (fresh profile, loop 2, talked on loop 1): second-loop variant captured in full [214:45-215:38] after a tornado disrupted the first attempt [210:59-212:16] — Gabbro recounts dying, radioing Hornfels ('they are convinced I fell asleep and had a nightmare'), 'do you remember dying a few minutes ago' -> 'oh yeah we definitely died', the statue/memory-going-backward theory, 'maybe I'll have figured something o…

✓ Verified · Session 30

In-game plate for Gabbro: Second Loop, not talked before

Gabbro: Second Loop, not talked before

Combined statue+died intro

Session 30 (separate skip-Gabbro expedition): loop 1 = Hornfels branch #6 + launch codes, statue imprint, died in Ghost Matter WITHOUT ever talking to Gabbro [254:40-256:53]. Loop 2 first-ever Gabbro meeting [257:34-259:57] — the combined statue+died intro: 'Nice, it's you... first solo launch is a doozy...

✓ Verified · Session 30

In-game plate for Gabbro: Third Loop, talked before

Gabbro: Third Loop, talked before

Time-loop theory

Session 30 (fresh profile, loop 3, talked before): third-loop time-loop-theory variant read aloud in full [217:12-219:05] — 'I was hoping you'd be back, something really weird is going on' -> 'Do you think we're in a time loop?' -> 'time loop makes the most sense... you and I are the only ones who know... maybe it's because we both made seriously intense eye contact with the Nomai statue...

✓ Verified · Session 30

In-game plate for Gabbro: Third Loop or Later, not talked before

Gabbro: Third Loop or Later, not talked before

Third Loop or Later, first meeting

First meeting with Gabbro on Giant's Deep (loop 3+); already discussing the time loop and statues.

✓ Verified · Session 4 · 094:26-100:11

In-game plate for Gabbro: Third Loop or Later, talked before

Gabbro: Third Loop or Later, talked before

5 rotating greetings

CAPTURED — pool completed session 31: all 5 'Third Loop or Later (if talked before)' opening greetings now attested. Previously attested: rain ('Heyo, time buddy! It's a good thing I never get bored of rain, huh?' — sessions 21/30) and cyclone-tossed-island (session 30).

✓ Verified · Session 31 · various

In-game plate for Gabbro: 'I found something!' menu topics

Gabbro: 'I found something!' menu topics

7 topics incl. DLC satellite photo

All 6 presented 'I found something' options read [0:54:21-0:59:58]: Statue Island, time-loop source, Nomai mask, probe cannon (both answers), quantum poem, radio-tower satellite photo, plus 3 satellite follow-ups [1:00:28-1:02:06].

✓ Verified · Session 21 · 054:21-059:58 / 060:28-062:06

In-game plate for Gabbro: meditation unlock

Gabbro: meditation unlock

3rd loop + talked before; ends loop; unlocks pause-menu meditation

Meditation unlock: 'how do you stay calm in the face of repeated impending death' -> 'deep breaths no seriously I meditate' -> learned meditation; loop ended by meditating; 'meditate until the next loop' now in pause menu [1:02:10-1:03:22].

✓ Verified · Session 21 · 062:10-063:22

In-game plate for Gabbro: ending campfire dialogue

Gabbro: ending campfire dialogue

Eye of the Universe campfire

Gabbro at the Eye of the Universe campfire finale.

✓ Verified · Session 9 · 093:07-096:46

In-game plate for Feldspar: Initial Conversation

Feldspar: Initial Conversation

Crash story, 4 entry branches

Full Feldspar initial conversation read aloud: intro ('whoa where'd you come from'), entry options ('Feldspar you're alive we all thought you were dead for sure / have you been here in the Dark Bramble all this time'), the full crash story ('i just finished exploring the core of Giant's Deep...

✓ Verified · Session 4 · 2:51:10

In-game plate for Feldspar: conditional 'Let me guess: anglerfish?'

Feldspar: conditional 'Let me guess: anglerfish?'

If talked on a previous loop

CAPTURED session 31 [003:15-003:35] — first Feldspar conversation of the loop: Scott selected 'Let me guess: anglerfish?' as the FIRST pick (his narration [003:14-003:21]: 'the first option says let me guess angler fish, i'm gonna go ahead and select that option') and Feldspar replied on screen: 'Heh, you got it in one.

✓ Verified · Session 31

In-game plate for Feldspar: followup 'I found something!' menu

Feldspar: followup 'I found something!' menu

5 topics

Session 22 [011:22-013:53]: Feldspar's full 'I found something!' menu read aloud — all five topics: (1) core of Giant's Deep, (2) Frozen Jellyfish near his ship, (3) anglerfish nest, (4) Dark Bramble seed on Timber Hearth, (5) Nomai writing saying anglerfish are blind — with Feldspar's full responses. 'And then that's all of his dialogues.' [013:53]; 'I think I'm done with Feldspar's dialogues.' [014:07].

✓ Verified · Session 22 · 2026-09-22

In-game plate for Feldspar: ending campfire dialogue

Feldspar: ending campfire dialogue

Eye of the Universe campfire

Feldspar at the Eye of the Universe campfire finale.

✓ Verified · Session 9 · 093:07-096:46

In-game plate for Hornfels: first-loop Initial Conversation

Hornfels: first-loop Initial Conversation

6 plan options -> Launch Codes subtree

Session 30 (fresh profile 'Fresh run clean up'): ALL SIX first-loop plan branches selected and read aloud with Hornfels's responses, one per first-loop expedition (dying with the warp core out reset him to a fresh first loop between branches): #1 learn about the Nomai [165:31-166:42], #2 meet up with the other travelers [187:06-187:50], #3 go somewhere no one's gone before [203:46-204:24], #4 start with something sma…

✓ Verified · Session 30 · 064:49-066:45

In-game plate for Hornfels: second loop or later intro

Hornfels: second loop or later intro

Statue-eyes-open excitement

Hornfels second-loop reaction; statue eyes open excitement.

✓ Verified · Session 2 · 003:48-

In-game plate for Hornfels: question menu

Hornfels: question menu

Followup question menu

Hornfels follow-up question menu; discussed launch plans.

✓ Verified · Session 1 · 066:54-068:12

In-game plate for Gossan: introduction dialog

Gossan: introduction dialog

3 nerve options -> satellite-repair tutorial

Gossan introduction; three nerve options leading to satellite-repair tutorial.

✓ Verified · Session 1 · 035:33-036:38

In-game plate for Gossan: Repair Satellite state

Gossan: Repair Satellite state

Repair Satellite state

Gossan in repair-satellite state; tutorial dialogue.

✓ Verified · Session 1 · 041:33-044:16

In-game plate for Gossan: 'After going to space' state

Gossan: 'After going to space' state

'Slate didn't install a self-destruct button, did they?'

Gossan after-space state ('Slate didn't install a self-destruct button, did they?'): no evidence. [s20 2026-09-22] post-spaceflight Gossan [009:40]: "Slate didn't do anything dumb like install a self-destruct button did they".

✓ Verified · Session 20

In-game plate for Hal: Initial Conversation

Hal: Initial Conversation

Observatory, pre-launch

Hal initial conversation at the observatory, pre-launch.

✓ Verified · Session 1 · 047:57-

In-game plate for Hal: follow-up menu

Hal: follow-up menu

Follow-up menu

Hal follow-up menu.

✓ Verified · Session 1 · 049:46-052:09

In-game plate for Hal: launch-pad path intercept

Hal: launch-pad path intercept

After statue activation, path intercept

Hal path intercept after statue activation.

✓ Verified · Session 1 · 069:12-070:43

In-game plate for Hal: museum interior after first loop

Hal: museum interior after first loop

Statue-eyes-open excitement

Hal after first loop; statue-eyes-open excitement.

✓ Verified · Session 2 · 003:27-003:43

In-game plate for Slate: Initial Conversation

Slate: Initial Conversation

First speaker on waking

Slate first speaker on waking; initial conversation.

✓ Verified · Session 1 · 001:07-005:00

In-game plate for Slate: followup menu

Slate: followup menu

Followup menu

Slate follow-up menu (same conversation as dlg38).

✓ Verified · Session 1 · 001:07-005:00

In-game plate for Slate: after obtaining launch codes

Slate: after obtaining launch codes

After obtaining launch codes

Slate after obtaining launch codes.

✓ Verified · Session 1 · 072:40-

In-game plate for Slate: Second Loop

Slate: Second Loop

'Did... did I just... die?'

Slate second loop; 'Did... did I just... die?'

✓ Verified · Session 2 · 000:28-001:10

In-game plate for Slate: Third loop and later

Slate: Third loop and later

Time-loop joke menu

Slate later-loop time-loop joke menu.

✓ Verified · Session 2 · 027:50-028:13

In-game plate for DLC: Slate 'After visiting the Stranger' state

DLC: Slate 'After visiting the Stranger' state

DLC; teaches ship-log destination markers

Slate DLC state; teaches ship-log destination markers.

✓ Verified · Session 11 · 026:54-028:27

In-game plate for Tektite: before going to space

Tektite: before going to space

Youngbark Crater

Full before-space Youngbark Crater conversation: 'Tektite says hey yo hatchling thought you were taking that tin can of yours into space today...' Both options read ('so what crashed' / 'is that a Dark Bramble seed?'), full seed response: 'It put down roots in a hurry... best get rid of this mess sooner rather than later'.

✓ Verified · Session 6 · 1:45:50

In-game plate for Tektite: after going to space

Tektite: after going to space

Youngbark Crater

Tektite after returning from space; Youngbark Crater discussion.

✓ Verified · Session 6 · 105:43-107:34

In-game plate for Mica: village dialogue

Mica: village dialogue

Model-ship controls; launch day

Mica model-ship controls: Scott explicitly said at 007:45 he could not explore the other options after flying the model ship. [s20 2026-09-22] exhausted all 3 Mica options [001:01] still going, [001:20] practice with a pro, [001:42] model ship; flew model ship, landed on geyser pole.

✓ Verified · Session 20 · 006:16-007:54

In-game plate for Marl: village dialogue

Marl: village dialogue

'Say hi to Esker' — unlocks Esker's conditional

Marl; 'Say hi to Esker' which unlocks Esker's conditional.

✓ Verified · Session 1 · 014:34-016:20

In-game plate for Porphy: village dialogue

Porphy: village dialogue

Flirting with Gossan; 'The Good Stuff'

Porphy; flirting with Gossan, 'The Good Stuff'; all visible follow-ups completed.

✓ Verified · Session 1 · 008:09-010:23

In-game plate for Spinel: village dialogue

Spinel: village dialogue

Fishing-haul bet; Gabbro stories

Spinel; fishing-haul bet and Gabbro stories.

✓ Verified · Session 1 · 021:34-024:26

In-game plate for Arkose: village dialogue

Arkose: village dialogue

Ghost-matter rock-throwing

Arkose; ghost-matter rock-throwing.

✓ Verified · Session 1 · 026:25-027:58

In-game plate for Tephra: village dialogue

Tephra: village dialogue

Hide-and-seek

Tephra; hide-and-seek.

✓ Verified · Session 1 · 019:17-021:08

In-game plate for Galena: village dialogue

Galena: village dialogue

Hide-and-seek with Tephra

Galena; hide-and-seek with Tephra.

✓ Verified · Session 1 · 019:17-021:08

In-game plate for Rutile: village dialogue

Rutile: village dialogue

Retro-rocket good-luck line

Rutile; retro-rocket good-luck line and fire-safety follow-ups.

✓ Verified · Session 1 · 010:37-011:55

In-game plate for Moraine: village dialogue

Moraine: village dialogue

Signalscope tutorial

Moraine; Signalscope tutorial.

✓ Verified · Session 1 · 033:14-034:50

In-game plate for Solanum: all 15 stone-pair combinations

Solanum: all 15 stone-pair combinations

All 15 unordered stone pairs

All 15 unordered Solanum stone pairs collectively captured across session07 and session17; the Identify+Explain pairing missed in session17 was done in session07 at 131:14-131:29.

✓ Verified · Session 7 · 129:12-135:30 / 097:22-105:32

In-game plate for Solanum: ending campfire dialogue

Solanum: ending campfire dialogue

Eye of the Universe campfire

Solanum at the Eye of the Universe campfire finale.

✓ Verified · Session 9 · 093:07-096:46

In-game plate for DLC: Prisoner Vision Torch visions

DLC: Prisoner Vision Torch visions

DLC; Vision Torch: crime, visions-back, final waterside vision

Prisoner vision sequence via vision torch: crime/history vision, player-history response, final waterside raft vision.

✓ Verified · Session 15 · 110:29-117:28

In-game plate for DLC: Prisoner ending dialogue tree

DLC: Prisoner ending dialogue tree

DLC; pre-gathering, campfire, post-gathering

Prisoner ending dialogue: pre-gathering choice, joining the campfire, post-gathering dialogue.

✓ Verified · Session 16 · 094:46-104:00

In-game plate for Gneiss: village dialogue

Gneiss: village dialogue

Instrument maker; travelers' instruments (Chert's drums, Riebeck's banjo, Feldspar's harmonica); observatory directions; no transcript evidence

Gneiss the instrument maker; travelers' instruments (Chert's drums, Riebeck's banjo, Feldspar's harmonica), observatory directions. NOTE: checklist hint incorrectly says 'no transcript evidence'.

✓ Verified · Session 1 · 016:39-018:34

In-game plate for Tuff: village dialogue

Tuff: village dialogue

Miner at the zero-g cave lift; zero-g discomfort comedy; 'Give me the dirt' (Tektite's crash sighting); no transcript evidence

Tuff at the zero-g cave lift; zero-g discomfort comedy, 'Give me the dirt' (Tektite's crash sighting), launch-day branch. NOTE: checklist hint incorrectly says 'no transcript evidence'.

✓ Verified · Session 1 · 038:59-040:52

In-game plate for Self (black-hole duplicate): full dialogue tree

Self (black-hole duplicate): full dialogue tree

Jump into the ATP black hole at loop end; duplicate waits next loop; identity/memory divergence, comedy chains, first-flight/Sun Station memories; no transcript evidence

[high fullscrub 2026-09-22] UPGRADE found in session18 [037:11-046:24]: full black-hole-duplicate self dialogue read across multiple visits. All four main options covered: 'what the heck happened' -> 'do you think we have the same memories' -> 'same except i woke up at the campfire like always' -> 'if i don't then where did you come from' -> 'i'm no expert but you seem pretty real to me'; 'are you me from the last lo…

✓ Verified ·

In-game plate for Timber Hearth: Hal's statue line (Village card 3rd entry)

Timber Hearth: Hal's statue line (Village card 3rd entry)

Hearthian village, observatory statue room, Hal's line about the statue's eyes opening

Hal's statue dialogue read aloud at the observatory statue room [0:00:32-0:03:52]: the statue's eyes opened, plus the 'new alien language' joke branch and repeat lines. Ship log checked after — no update, card already complete.

✓ Verified · Session 21 · 000:32-003:52

Locations — 56/56

Locations

56 verified · Your run: 0 / 56

In-game plate for Timber Hearth: Village POIs

Timber Hearth: Village POIs

Observatory/museum, launch pad, Zero-G Cave, playground/model rocket

Extensive Timber Hearth village/museum/launch-pad/Zero-G Cave/model-ship evidence throughout session01.

✓ Verified · Session 1 · 001:07-083:47

In-game plate for Timber Hearth: Radio Tower

Timber Hearth: Radio Tower

Visited the radio tower

Visited the radio tower; entered the building at 118:22.

✓ Verified · Session 6 · 118:13-

In-game plate for Timber Hearth: Nomai Mines

Timber Hearth: Nomai Mines

Ghost-matter vents in the mines

Visited the Timber Hearth mine cave (projection stone room); 'this is just the cave that's inside of a Timber Hearth mine.'

✓ Verified · Session 6 · 169:57-170:11

In-game plate for Timber Hearth: Quantum Grove

Timber Hearth: Quantum Grove

Visited the grove

[high fullscrub 2026-09-22] session 06 [135:10]: physically AT the grove, not remote — 'there is a sign here', then reads the grove poem sign aloud twice ('across old bark in the ancient glades, it's always dark the quiet shade' [135:10-135:50]); [136:14] 'Going down inside of his geyser' (the grove's geyser); [140:25] 'All right, so Quantum Grove is lit up now'; [140:31] 'Found a poem written by one of the trees in …

✓ Verified · Session 1 · 029:37-030:15

In-game plate for Timber Hearth: Dark Bramble Seed crater

Timber Hearth: Dark Bramble Seed crater

North pole crater

North pole crater; identified the bramble seed and met Tektite.

✓ Verified · Session 6 · 105:39-

In-game plate for Timber Hearth: geysers

Timber Hearth: geysers

Saw/rode the geysers

Saw the geysers (model ship/geyser-pool interaction); hint requires only 'saw/rode'.

✓ Verified · Session 1 · 007:05-

In-game plate for Timber Hearth: Tektite

Timber Hearth: Tektite

Met Tektite

Met Tektite at the seed crater.

✓ Verified · Session 6 · 105:43-107:34

In-game plate for Attlerock: Esker's Camp

Attlerock: Esker's Camp

Visited Esker

Visited Esker at the Attlerock lookout camp.

✓ Verified · Session 1 · 079:38-

In-game plate for Attlerock: Eye Signal Locator

Attlerock: Eye Signal Locator

Underground chamber

Explored the Eye Signal Locator underground chamber.

✓ Verified · Session 2 · 008:13-

In-game plate for Attlerock: Lunar Lookout

Attlerock: Lunar Lookout

Visited the lookout

Visited the Attlerock lookout.

✓ Verified · Session 1 · 083:47-

In-game plate for Brittle Hollow: Crossroads + Riebeck's Camp

Brittle Hollow: Crossroads + Riebeck's Camp

Visited Riebeck at the Crossroads

Visited Riebeck at the Brittle Hollow Crossroads.

✓ Verified · Session 2 · 035:38-

In-game plate for Brittle Hollow: Old Settlement

Brittle Hollow: Old Settlement

Explored the old settlement

Explored the old settlement; 'we'll jump into the old settlement'.

✓ Verified · Session 4 · 041:17-041:55

In-game plate for Brittle Hollow: Escape Pod 1

Brittle Hollow: Escape Pod 1

Found escape pod 1

Found Escape Pod 1; 'so this is escape pod one. we're in escape pod one.' Read the flight log.

✓ Verified · Session 4 · 032:13-032:54

In-game plate for Brittle Hollow: Hanging City

Brittle Hollow: Hanging City

Four districts incl. Meltwater District + forge switch

Explored the Hanging City; Eye Shrine District and Black Hole Forge District.

✓ Verified · Session 3 · 006:46-011:19

In-game plate for Brittle Hollow: Black Hole Forge

Brittle Hollow: Black Hole Forge

Hanging above the black hole

Visited the Black Hole Forge; 'the black hole forge controls are down there.'

✓ Verified · Session 3 · 007:13-008:15

In-game plate for Brittle Hollow: Tower of Quantum Knowledge

Brittle Hollow: Tower of Quantum Knowledge

Visited the tower

'I was able to enter through the bottom of the tower of quantum knowledge' and climbed up.

✓ Verified · Session 2 · 053:42-054:08

In-game plate for Brittle Hollow: Southern Observatory

Brittle Hollow: Southern Observatory

Visited the observatory

Visited the Southern Observatory; 'a model of the Giant's Deep here in brittle hollow's southern observatory'.

✓ Verified · Session 4 · 134:23

In-game plate for Brittle Hollow: Northern Glacier

Brittle Hollow: Northern Glacier

Warp receiver pad

Warped to the Brittle Hollow north pole warp receiver pad; 'boom, I just got warped... standing on the Nomai ruins... at the North pole.'

✓ Verified · Session 3 · 046:01-047:50

In-game plate for Brittle Hollow: Gravity Cannon

Brittle Hollow: Gravity Cannon

Used/visited the cannon

okay now that i'm at the cannon

✓ Verified · Session 2 · 44:04

In-game plate for Hollow's Lantern: Volcanic Testing Site

Hollow's Lantern: Volcanic Testing Site

Entered a volcano

Entered a Hollow's Lantern volcano; waited for eruption and flew inside at 167:17-168:17; read testing-site material.

✓ Verified · Session 6 · 162:42-169:09

In-game plate for Giant's Deep: Gabbro's Island

Giant's Deep: Gabbro's Island

Visited Gabbro

Visited Gabbro's island; 'There's Gabbro... He's resting on a hammock.'

✓ Verified · Session 4 · 094:03-100:11

In-game plate for Giant's Deep: Statue Island + Statue Workshop

Giant's Deep: Statue Island + Statue Workshop

Basement workshop

Visited Statue Island; found the statue with open eyes; statue workshop door locked.

✓ Verified · Session 4 · 101:53-104:45

In-game plate for Giant's Deep: Construction Yard

Giant's Deep: Construction Yard

Visited the yard

Visited the Orbital Probe Cannon construction yard in orbit; ship log updated.

✓ Verified · Session 4 · 127:08-135:53

In-game plate for Giant's Deep: Tower of Quantum Trials

Giant's Deep: Tower of Quantum Trials

Entered from top, descended

the tower of quantum the tower was great

✓ Verified · Session 7 · 72:02

In-game plate for Giant's Deep: Bramble Island

Giant's Deep: Bramble Island

Visited the island

'I've already been to the Bramble Island... there's the Bramble Island with the frozen jellyfish.'

✓ Verified · Session 4 · 100:51-101:37

In-game plate for Giant's Deep: Ocean Depths / core

Giant's Deep: Ocean Depths / core

Jellyfish-insulated trip to the core

Jellyfish-insulated trip to the core; 'is there anything else down here in the core of this Giant's Deep thing' followed by amazement at the jellyfish method.

✓ Verified · Session 4 · 199:21-200:51

In-game plate for Giant's Deep: cyclones

Giant's Deep: cyclones

Rode cyclones up/down

Rode a cyclone upward; 'When a tornado comes around, it literally makes you go into space.' Note: only upward ride documented; no reverse/downward cyclone evidenced.

✓ Verified · Session 4 · 096:43-096:56

In-game plate for Giant's Deep: Orbital Probe Cannon debris

Giant's Deep: Orbital Probe Cannon debris

Debris in orbit

Saw OPC debris in orbit; Gabbro: 'that's the cannon breaking apart at the start of each time loop.'

✓ Verified · Session 4 · 203:41-203:55

In-game plate for Orbital Probe Cannon: hub + modules

Orbital Probe Cannon: hub + modules

Central hub; Launch/Control/Probe Tracking branches

Inside the Orbital Probe Cannon; 'we are inside of a probe cannon'; visited Launch/Control/Probe Tracking modules.

✓ Verified · Session 4 · 137:49-138:20

In-game plate for Dark Bramble: Feldspar's Camp

Dark Bramble: Feldspar's Camp

Anglerfish skeleton camp

Visited Feldspar's camp at the anglerfish skeleton.

✓ Verified · Session 4 · 170:51-

In-game plate for Dark Bramble: Frozen Jellyfish

Dark Bramble: Frozen Jellyfish

Visited the jellyfish

Visited the frozen jellyfish; entered the interior cavity.

✓ Verified · Session 4 · 179:21-180:16

In-game plate for Dark Bramble: Escape Pod 3

Dark Bramble: Escape Pod 3

Found escape pod 3

Found Escape Pod 3; read Sekka's recording; 'we have discovered escape pod three.'

✓ Verified · Session 6 · 210:04-213:02

In-game plate for Dark Bramble: Nomai Grave

Dark Bramble: Nomai Grave

Visited the grave seed

Visited the Nomai grave; followed the vessel beacon.

✓ Verified · Session 6 · 213:31-213:53

In-game plate for Dark Bramble: the Vessel

Dark Bramble: the Vessel

Bridge, under-platform recording

'we made it all the way to the vessel'; bridge and under-platform recording.

✓ Verified · Session 9 · 060:24-

In-game plate for Dark Bramble: anglerfish nests

Dark Bramble: anglerfish nests

Stealthed past anglerfish

Stealthed past anglerfish navigating Dark Bramble to reach the vessel/Feldspar.

✓ Verified · Session 9 · 041:28-060:24

In-game plate for Dark Bramble: multiple seeds

Dark Bramble: multiple seeds

Navigated between seeds

Navigated between Dark Bramble seeds en route to the vessel.

✓ Verified · Session 9 · 041:28-060:24

In-game plate for Ember Twin: Chert's Camp

Ember Twin: Chert's Camp

North pole camp

Visited Chert's north pole camp on Ember Twin.

✓ Verified · Session 6 · 017:10-

In-game plate for Ember Twin: Escape Pod 2

Ember Twin: Escape Pod 2

Found escape pod 2

Found Escape Pod 2; read the flight log inside ('begin flight log escape pod two').

✓ Verified · Session 5 · 004:24-

In-game plate for Ember Twin: Sunless City

Ember Twin: Sunless City

Four districts

Explored the Sunless City; 'the sunless city is like a hanging city'.

✓ Verified · Session 5 · 034:12-

In-game plate for Ember Twin: Anglerfish Fossil cave

Ember Twin: Anglerfish Fossil cave

Visited the fossil cave

Visited the anglerfish fossil cave; 'found a cave with an anglerfish fossil inside.'

✓ Verified · Session 5 · 015:34-033:50

In-game plate for Ember Twin: Gravity Cannon

Ember Twin: Gravity Cannon

Used/visited the cannon

Went inside the Ember Twin gravity cannon and activated it.

✓ Verified · Session 9 · 003:58-005:57

In-game plate for Ember Twin: Quantum Moon Locator

Ember Twin: Quantum Moon Locator

Visited the locator

'Quantum Moon locator we've already knocked everything out at there' (session09); 'I think I just flew to the Quantum Moon locator' (session17).

✓ Verified · Session 9 · 002:18 / 002:30

In-game plate for Ember Twin: High Energy Lab

Ember Twin: High Energy Lab

Visited the lab

'okay we're in... we're [at] a high energy lab.'

✓ Verified · Session 5 · 100:47-

In-game plate for Ember Twin: Quantum Caves

Ember Twin: Quantum Caves

Northern-hemisphere caves

Visited the Quantum Caves (three caves); examined Coleus/Melorae text, turned lights off, used quantum rock to hop between caves.

✓ Verified · Session 6 · 047:36-049:35

In-game plate for Ember Twin: Lakebed Cave

Ember Twin: Lakebed Cave

Under the lakebed, early loop

Reads Coleus's quantum-entanglement text in the Lakebed Cave, narrates traveling with the rock between the cave rooms, and states all three locations were fully explored.

✓ Verified · Session 6 · 0:16:46

In-game plate for Ash Twin: Ash Twin Project core

Ash Twin: Ash Twin Project core

Enter via the Ash Twin warp tower while the sand column is overhead (mid-loop); the tower warps you directly into the Project core chamber.

'we are in to the Ash Twin project.' NOTE: checklist hint 'Surface fissure opens as sand drains, late loop' is INCORRECT; access is via the Ash Twin warp tower during the sand column, not a surface fissure.

✓ Verified · Session 9 · 015:35-

In-game plate for Ash Twin: warp-tower ring

Ash Twin: warp-tower ring

Equatorial ring of towers

Visited the Ash Twin equatorial tower ring; 'I'm inside the warp tower into the Ash Twin project.'

✓ Verified · Session 9 · 011:58-053:29

In-game plate for White Hole Station

White Hole Station

Warped there or visited

Warped to the White Hole Station after falling into the black hole.

✓ Verified · Session 4 · 009:16

In-game plate for Interloper: surface shuttle

Interloper: surface shuttle

Visited the frozen shuttle

Visited the frozen Nomai shuttle on the Interloper; 'i went up inside of it.'

✓ Verified · Session 16 · 048:45-051:03

In-game plate for Interloper: ruptured core

Interloper: ruptured core

Fissure opens as comet nears the sun

Visited the Interloper's ruptured core; 'found the two missing members of nomai shuttle crew near a large ruptured stone.'

✓ Verified · Session 6 · 159:47-160:56

In-game plate for Interloper: ghost-matter tunnels

Interloper: ghost-matter tunnels

Navigated ghost matter

Navigated ghost matter on the Interloper; found it, avoided it, died from it ('i just died from ghost matter').

✓ Verified · Session 6 · 144:50-147:14

In-game plate for Quantum Moon: all six variants

Quantum Moon: all six variants

Visited moon at different planets

Visited the Quantum Moon at multiple planets: Dark Bramble (session07), Timber Hearth, Giant's Deep, Brittle Hollow (session17).

✓ Verified · Session 7 · 078:01 / 076:21

In-game plate for Quantum Moon: Quantum Shrine

Quantum Moon: Quantum Shrine

Entered the shrine

'Okay, going into the shrine.' Entered the Quantum Moon shrine.

✓ Verified · Session 7 · 086:51-

In-game plate for Quantum Moon: Solanum's camp

Quantum Moon: Solanum's camp

South pole of sixth location

Visited Solanum's camp at the south pole of the sixth location; full dialogue.

✓ Verified · Session 7 · 129:12-135:30

In-game plate for Quantum Moon: Solanum's shuttle

Quantum Moon: Solanum's shuttle

Visited her shuttle

'this is Solanums ship... I've been here.' Visited Solanum's shuttle.

✓ Verified · Session 17 · 074:32-074:38

In-game plate for Sun Station interior

Sun Station interior

Warped via Ash Twin Sun tower or flew manually; Nomai computer

'We are in the Sun Station.' Visited via the Ash Twin warp tower.

✓ Verified · Session 6 · 069:57-

Signals — 16/16

Signals

16 verified · Your run: 0 / 16

In-game plate for Signal: Esker (whistling) — Outer Wilds Ventures

Signal: Esker (whistling) — Outer Wilds Ventures

Signalscope signal — identify the source

Session 1 [079:23-079:28]: signalscope out, Esker's whistling marked as an Outer Wilds Ventures frequency (v1 sec10 evidence item 4).

✓ Verified · Session 1 · 79:23

In-game plate for Signal: Chert (drums) — Outer Wilds Ventures

Signal: Chert (drums) — Outer Wilds Ventures

Signalscope signal — identify the source

Captured as part of Harmonic Convergence (ach10, Steam-unlocked 2026-09-30): from ~170 km out, session 25 [073:07], all five traveler instruments were picked up simultaneously on the signalscope — Chert's drums among them.

✓ Verified · Session 25 · 73:07

In-game plate for Signal: Riebeck (banjo) — Outer Wilds Ventures

Signal: Riebeck (banjo) — Outer Wilds Ventures

Signalscope signal — identify the source

Session 2 [035:16]: "discovered a frequency with my man Riebeck who's playing a banjo" (v1 sec10 evidence item 2).

✓ Verified · Session 2 · 35:16

In-game plate for Signal: Gabbro (flute) — Outer Wilds Ventures

Signal: Gabbro (flute) — Outer Wilds Ventures

Signalscope signal — identify the source

Captured as part of Harmonic Convergence (ach10, Steam-unlocked 2026-09-30): session 25 [073:07], all five traveler instruments on the signalscope at once — Gabbro's flute among them.

✓ Verified · Session 25 · 73:07

In-game plate for Signal: Feldspar (harmonica) — Outer Wilds Ventures

Signal: Feldspar (harmonica) — Outer Wilds Ventures

Signalscope signal — identify the source

Heard from the Timber Hearth seed and in Dark Bramble (v1 sec11 evidence, merged into this item in v2).

✓ Verified · Session 1 · 085:06 / 078:43

In-game plate for Signal: Escape Pod 1 distress beacon — Distress Signal

Signal: Escape Pod 1 distress beacon — Distress Signal

Signalscope signal — identify the source

Session 4 [030:22-030:32]: "Signalscope. Boom. We have identified escape pod number one... our first distress beacon" (v1 sec10 evidence item 1).

✓ Verified · Session 4 · 30:22

In-game plate for Signal: Escape Pod 2 distress beacon — Distress Signal

Signal: Escape Pod 2 distress beacon — Distress Signal

Signalscope signal — identify the source

Escape Pod 2 located via its beacon and entered; flight log read in session 5 [004:24] (v1 nt42); pod items sl36-et-escape-pod-2 / loc38-et-escape-pod-2 captured.

✓ Verified · Session 5 · 04:24

In-game plate for Signal: Escape Pod 3 distress beacon — Distress Signal

Signal: Escape Pod 3 distress beacon — Distress Signal

Signalscope signal — identify the source

Escape Pod 3 located via its beacon inside Dark Bramble and entered; flight log read in session 6 [206:36-207:25] (v1 nt133); pod items sl31-db-escape-pod-3 / loc32-db-escape-pod-3 captured.

✓ Verified · Session 6 · 206:36

In-game plate for Signal: Quantum Moon — Quantum Fluctuations

Signal: Quantum Moon — Quantum Fluctuations

Signalscope signal — identify the source

"Unknown quantum fluctuation down there" (session 9); also session 16 [087:38] "unidentified signal nearby unknown" (v1 sec12 evidence, merged into this item in v2 — the Unknown signal is the Quantum Moon signal).

✓ Verified · Session 9 · 67:45

In-game plate for Signal: Grove Shard — Quantum Fluctuations

Signal: Grove Shard — Quantum Fluctuations

Signalscope signal — identify the source

Session 6 [134:46-134:57]: "The Grove Shard. We have discovered the Grove Shard frequency, which is part of the quantum material." (faster-whisper re-transcript).

✓ Verified · Session 6 · 134:46

In-game plate for Signal: Cave Shard — Quantum Fluctuations

Signal: Cave Shard — Quantum Fluctuations

Signalscope signal — identify the source

Session 6 [012:50]: "we've discovered a frequency for the cave shard" (v1 sec10 evidence item 3).

✓ Verified · Session 6 · 12:50

In-game plate for Signal: Island Shard — Quantum Fluctuations

Signal: Island Shard — Quantum Fluctuations

Signalscope signal — identify the source

Session 7 [064:12-064:41] (faster-whisper re-transcript): "an unidentified signal... equipping the signalscope... the island shard signal identified." The 2026-09-28 signalscope audit had this as NO EVIDENCE; the re-transcription supplies it — captured in v2.

✓ Verified · Session 7 · 64:12

In-game plate for Signal: Tower Shard — Quantum Fluctuations

Signal: Tower Shard — Quantum Fluctuations

Signalscope signal — identify the source

Session 2 [047:31-047:36]: "we got a signal discovery, it's called the tower shard, which is a quantum frequency" (v1 sec10 evidence item 3).

✓ Verified · Session 2 · 47:31

In-game plate for Signal: Museum Shard — Quantum Fluctuations

Signal: Museum Shard — Quantum Fluctuations

Signalscope signal — identify the source

Session 20 [013:53-014:00] (faster-whisper re-transcript): "I'm going to mark that frequency — museum shard... signal identified, museum shard, so it's just a quantum shard that's in the museum." The 2026-09-28 signalscope audit had this as NO EVIDENCE / unresolved; the session-20 transcript resolves it — captured in v2. (The shard's placard is sp10-museum-moving-rock.)

✓ Verified · Session 20 · 13:53

In-game plate for Signal: Hide and Seek — temporary tutorial frequency

Signal: Hide and Seek — temporary tutorial frequency

Signalscope signal — identify the source

Session 1 [020:20-021:02]: the Hide and Seek signalscope signal from Tephra's game (per the 2026-09-28 signalscope audit); Scott also confirms it on mic later in session 1 [061:24]: "the hide and seek game is a special frequency using the signalscope" (he notes he forgot to mark it).

✓ Verified · Session 1 · 20:20

In-game plate for Signal: Deep Space Satellite — Unknown Transmission (Deep Space Radio)

Signal: Deep Space Satellite — Unknown Transmission (Deep Space Radio)

Signalscope signal — identify the source

Session 4 [165:11]: "Deep space satellite frequency identified" (v1 sec10 evidence item 4). The datamine labels this channel "Nomai"; Scott's in-game naming (Deep Space Satellite / Unknown Transmission) is kept.

✓ Verified · Session 4 · 165:11

Secrets — 21/21

Secrets

21 verified · Your run: 0 / 21

In-game plate for Quantum Moon orbiting Timber Hearth

Quantum Moon orbiting Timber Hearth

Visited/landed the TH variant

Landed on the Quantum Moon at Timber Hearth.

✓ Verified · Session 17 · 076:21-076:27

In-game plate for Quantum Moon orbiting Brittle Hollow

Quantum Moon orbiting Brittle Hollow

Visited/landed the BH variant

Landed on the Quantum Moon at Brittle Hollow; 'we've now discovered the Quantum Moon in the Brittle Hollow.'

✓ Verified · Session 17 · 093:03-093:08

In-game plate for Quantum Moon orbiting Giant's Deep

Quantum Moon orbiting Giant's Deep

Visited/landed the GD variant

'So we are on the Giant's Deep version of the Quantum Moon.'

✓ Verified · Session 17 · 073:28

In-game plate for Quantum Moon orbiting Hourglass Twins

Quantum Moon orbiting Hourglass Twins

Visited/landed the Twins variant

Session 22 [031:35-033:38]: landed on the Quantum Moon, used the shrine to warp to the Hourglass Twins variant ('here we are we're at the Hourglass Twins location' [032:15]), explored the south pole, found the dead Nomai (Solanum), checked the Nomai shuttle. 'we have explored the Hourglass Twins Quantum Moon' [032:25].

✓ Verified · Session 22 · 2026-09-22

In-game plate for Quantum Moon orbiting Dark Bramble

Quantum Moon orbiting Dark Bramble

Visited/landed the DB variant

Landed on the Quantum Moon at Dark Bramble; 'I'm on the moon, baby. I landed on the Quantum Moon.'

✓ Verified · Session 7 · 078:01-078:57

In-game plate for Quantum Moon sixth location (Eye)

Quantum Moon sixth location (Eye)

Reached the sixth location

Reached the sixth location via shrine-hopping.

✓ Verified · Session 17 · 096:07-

In-game plate for Quantum Moon landing method

Quantum Moon landing method

Photographed moon with scout to hold it (Rule of Quantum Imaging)

Photographed the Quantum Moon with the scout to hold it (Rule of Quantum Imaging); 'you take a photo and it stays there.'

✓ Verified · Session 7 · 066:11-066:28

In-game plate for Reaching the sixth location

Reaching the sixth location

Shrine door closed, lights off, shrine-hopping (Rule of Quantum Entanglement)

Shrine-hopping (Rule of Quantum Entanglement): entered the shrine, closed the door, turned off the light.

✓ Verified · Session 17 · 093:45-094:07

In-game plate for Orbital Probe Cannon's fate

Orbital Probe Cannon's fate

Fires each loop and destroys itself; saw the launch/breakage

[high fullscrub 2026-09-22] Saw the launch himself: session 17 [000:15] 'when we launched, when we start a cycle, we see the probe cannon launch the probe out right in front of us. Right near Giant's Deep.' Watched the breakage via the launch-log projection: session 04 [145:20-145:26] 'It just looks like it's just the probe being shot off...

✓ Verified · Session 4 · 203:41-203:55

In-game plate for Signalscope five frequencies

Signalscope five frequencies

Outer Wilds Ventures, Distress Signal, Quantum Fluctuations, Deep Space Radio, + temporary Hide and Seek

[high fullscrub 2026-09-22] All four frequencies evidenced by genuine signalscope use, each corroborated by a real Stream Deck FREQUENCY marker at the same timestamp: (1) Distress Beacons — session 04 [030:22-030:32] 'Signalscope. Boom. We have identified escape pod number one... Which is our first distress beacon that we've identified' (real marker session04 30.4).

✓ Verified · multiple · various

In-game plate for Fig Backer Satellite

Fig Backer Satellite

Voyager-like satellite near Hourglass Twins; backer slideshow

Session 30: after a long search (map scanning + checking online), located the Fig Backer Satellite ~43 km out past the Hourglass Twins [124:49-128:46], flew to it, EVA'd alongside and viewed/narrated the full photo slideshow on its panel [130:40-132:03]: portraits (man with glasses, girl with a snorkel mask), a mobile home with a rocket, 'Fig Backer' lettering, 'successfully launched', 'Fig Backer Orbital' — 'It's ca…

✓ Verified · Session 30

In-game plate for Traveler dialogue arcs

Traveler dialogue arcs

Chert's arc, Gabbro's loop-awareness, Esker's whistling, Riebeck's notes

Chert's arc exhausted this session (all four states + menus). Gabbro loop-awareness via 'I found the source of the time loop' [0:55:42]. Esker whistling + Riebeck notes confirmed in session20.

✓ Verified · Session 21 · 055:42

In-game plate for Museum statue pairing cutscene

Museum statue pairing cutscene

Statue opened eyes / memories flashed at start

Statue opened eyes and memories flashed: 'the statue looked at me and opened its eyes'; 'my own memories flashed before my eyes.' Also session02 003:28.

✓ Verified · Session 1 · 069:30 / 074:26

In-game plate for Probe-launch moment at the cannon

Probe-launch moment at the cannon

Watched the probe launch

Watched the probe launch: 'What the heck the probe is being shot right at Timber Hearth. It just went right by.'

✓ Verified · Session 6 · 170:59-171:05

In-game plate for Sun Station falling into the sun

Sun Station falling into the sun

Witnessed it fall

Witnessed the Sun Station fall: 'okay there it goes the Sun Station literally just went into the sun.'

✓ Verified · Session 6 · 077:28

In-game plate for Interloper falling into the sun

Interloper falling into the sun

Witnessed it fall

Setup: 'I'm going to try to get in the Interloper toward the end of a time loop and see what happens.' Outcome: 'I guess I just ran into the sun on the Interloper.' First-person witness narration of the solar plunge.

✓ Verified · Session 7 · 2:43:11

In-game plate for Brittle Hollow collapsing

Brittle Hollow collapsing

Witnessed the collapse into the black hole

[50rule fullscrub 2026-09-22] His own narration of witnessing it: session 04 [008:05] 'oh shoot part of it is falling into the black hole' (watching pieces fall in); session 02 [018:45] 'oh wow the planet is really blown apart and it seemed to be like a black hole in the center of it' (viewing the collapsed planet from the south pole approach).

✓ Verified · Session 4 · 008:05

In-game plate for Alpha Ship (Attlerock)

Alpha Ship (Attlerock)

Crashed Alpha-build spacecraft on Attlerock near Esker's camp/flag; inspect and narrate

CAPTURED session 31 [021:02-022:36] — Attlerock, near Esker's camp: Scott walked up to the crashed Alpha-build ship and inspected it up close, narrating 'found a spaceship crash uh walking up to it now... we've got like some landing gear looks like a green spaceship crashed into the side of mountain... this here is this the alpha ship all right check that off' [021:02-022:36].

✓ Verified · Session 31

In-game plate for Terminator skeleton (Hollow's Lantern)

Terminator skeleton (Hollow's Lantern)

Nomai skeleton in Hollow's Lantern lava making a 'rock on' gesture (Terminator 2 tribute); fully revealed as the lava drains late in the loop

CAPTURED session 31 [069:32-070:06] — Hollow's Lantern, late loop: Scott slept ~18 minutes at the Brittle Hollow campfire to reach the late loop, flew to the Lantern as the lava drained ('it's a bit later in the loop the lava is starting to come off the planet' [067:25]), and found the FULL Nomai skeleton revealed at the lava pool's edge — skull, ribcage, legs, and both arms raised in the 'rock on' pose — narrating '…

✓ Verified · Session 31

In-game plate for Comet the Cat (Submerged Structure)

Comet the Cat (Submerged Structure)

Stranger, Submerged Structure: past the bridges at the island's edge, light the candle on the small rock; a cat appears and purrs

CAPTURED session 31 [057:46-061:10] — Stranger, Submerged Structure (dream world, entered via Cinder Isles raft after a first approach failed): Scott lit the candle on the small rock off the structure ('there is the comet the cat so i lit up the candle and you can see the comet in the sky now...

✓ Verified · Session 31

In-game plate for Dark Bramble recursive seed (Elsinore)

Dark Bramble recursive seed (Elsinore)

Recursion Node in Dark Bramble (NOT the camp skeleton seed): the node's single self-connecting seed; fire the scout in and view the feed — a room with human architecture and dead humans (Elsinore reference)

CAPTURED session 31 [018:35-019:15] — Recursion Node, identification per the corrected rule (node location AND room feed both established; behavior alone not used). Scott first re-tested the Feldspar CAMP skeleton seed [003:41-004:26] and confirmed on mic it is the wrong seed ('it literally comes all the way back to us i think this might be the wrong seed').

✓ Verified · Session 31

Slide Reels — 18/18

Slide Reels

18 verified · Your run: 0 / 18

In-game plate for Slide reel: River Lowlands — Ringed Planet reel

Slide reel: River Lowlands — Ringed Planet reel

River Lowlands theater reel (partly burned)

Session 11 [008:47-008:56]: the Eye-signal reel played — "the eye gave it a signal... some of the burned out reels have the picture of [the ringed planet] behind" — plus The village theater reel pair was played in a projector in session 11 [007:24-009:48] and confirmed in session 12 [007:18-007:51] ("we've already seen both of those"); v1 bundle verdicts (dlc-reel06, area ship-log items) also cover the theater reels …

✓ Verified · Session 11 · 08:47

In-game plate for Slide reel: River Lowlands — vault sealing reel

Slide reel: River Lowlands — vault sealing reel

River Lowlands theater reel (partly burned)

Session 11 [029:29-029:44]: ship-log read-back — "a slide reel from the river lowland showed a strange vault being closed and sealed" — the viewing is recorded in the ship log. Plus The village theater reel pair was played in a projector in session 11 [007:24-009:48] and confirmed in session 12 [007:18-007:51] ("we've already seen both of those"); v1 bundle verdicts (dlc-reel06, area ship-log items) also cover the th…

✓ Verified · Session 11 · 29:29

In-game plate for Slide reel: Cinder Isles — Star reel (burned)

Slide reel: Cinder Isles — Star reel (burned)

Cinder Isles theater reel, star symbol

The village theater reel pair was played in a projector in session 11 [007:24-009:48] and confirmed in session 12 [007:18-007:51] ("we've already seen both of those"); v1 bundle verdicts (dlc-reel06, area ship-log items) also cover the theater reels as seen. Cinder Isles reels were revisited across sessions 11-12 (burned reels in the projection hut; session 12 [002:44] ship-log read-back).

✓ Verified · Session 11 · 07:24

In-game plate for Slide reel: Cinder Isles — Vessel reel

Slide reel: Cinder Isles — Vessel reel

Cinder Isles theater reel, concentric-circles symbol

The village theater reel pair was played in a projector in session 11 [007:24-009:48] and confirmed in session 12 [007:18-007:51] ("we've already seen both of those"); v1 bundle verdicts (dlc-reel06, area ship-log items) also cover the theater reels as seen. Cinder Isles explored and its reels covered at bundle level in v1 (dlc-sl06, dlc-reel06).

✓ Verified · Session 11 · 07:24

In-game plate for Slide reel: Damaged Laboratory — experiment reel (all three experiments)

Slide reel: Damaged Laboratory — experiment reel (all three experiments)

Hidden Gorge, Damaged Laboratory

Session 12: a single reel found on the laboratory wall [135:43] ("we also have a movie reel on the wall here"), carried to a theater and projected as ONE continuous film [138:33-139:44] ("so this is the first part of the film") covering all three artifact experiments in sequence — the lantern experiment fails, an artifact experiment burns, the third succeeds.

✓ Verified · Session 12 · 149:41

Plate pending

Slide reel: River Lowlands hidden reel (Shrouded Woodlands route)

Hidden in the River Lowlands Slide Burning Room

Recovered from a Slide Burning Room (v1 dlc-reel06: all three burning rooms checked, burnt reels seen and codes recovered); the archive this reel points to was reached (v1 dlc-sec01).

✓ Verified · · None

In-game plate for Slide reel: Cinder Isles hidden reel (Starlit Cove route)

Slide reel: Cinder Isles hidden reel (Starlit Cove route)

Hidden in the Cinder Isles Slide Burning Room

Session 12 [053:43-053:57]: a hidden slide reel found and described — its figure carries the container down into a dark well (the Starlit Cove archive route). Recovered from a Slide Burning Room (v1 dlc-reel06: all three burning rooms checked, burnt reels seen and codes recovered); the archive this reel points to was reached (v1 dlc-sec01).

✓ Verified · Session 12 · 53:43

In-game plate for Slide reel: Hidden Gorge hidden reel (Endless Canyon route)

Slide reel: Hidden Gorge hidden reel (Endless Canyon route)

Hidden in the Hidden Gorge Slide Burning Room

Session 12 [172:14]: "i found a hidden slide reel that shows a..." — a further hidden-reel find narrated. Recovered from a Slide Burning Room (v1 dlc-reel06: all three burning rooms checked, burnt reels seen and codes recovered); the archive this reel points to was reached (v1 dlc-sec01).

✓ Verified · Session 12 · 172:14

In-game plate for Slide reel: Abandoned Temple — incineration reel

Slide reel: Abandoned Temple — incineration reel

Abandoned Temple symbol room

Session 14: picked up in the Abandoned Temple symbol room [033:51-035:38] ("we got a movie reel here... I'm gonna go ahead and grab that... we need to get back to a movie theater so we can watch this") and watched at the River Lowlands theater [036:12-036:47], narrated slide by slide: the chamber submerging in the water; an Owlkin in the archive room gathering all the reels into piles with one set apart; the separate…

✓ Verified · Session 14 · 36:12

In-game plate for Slide reel: Reservoir — vault-lowering reel

Slide reel: Reservoir — vault-lowering reel

Hidden reel recovered from a Slide Burning Room (watched session 12)

Session 12: hidden reel recovered from a slide burning room ([036:03]: "film burning room because there's a film in there... so we can go watch it"), watched [039:53-042:44]. Ship-log summary read aloud [053:43]: "i found a hidden slide reel that shows a container marked with a glowing symbol being handed to a shadowy figure, the lights are extinguished and the figure carries the container down into a dark well." Liv…

✓ Verified · Session 12 · 39:53

Plate pending

Slide reel: Island Tower secret-passage reel

Island Tower symbol room

Watched the secret-passage reel (v1 dlc-reel04: "shows the stranger's inhabitants opening a secret passage").

✓ Verified · · None

In-game plate for Slide reel: Shrouded Woodlands archive — Ringed Planet reel (unburnt)

Slide reel: Shrouded Woodlands archive — Ringed Planet reel (unburnt)

Forbidden Archive, Shrouded Woodlands (simulation)

Session 15: watched as the first of the Woodlands archive's two movies [058:10-058:43] (the Eye's signal, the home planet's death, the Stranger's construction); ship log read aloud [070:09-070:12] names it as the origin reel. Evidence citation corrected at the 2026-10-06 residual settlement (v2 had inherited a session-14 bundle note).

✓ Verified · Session 15 · 0:58:10

In-game plate for Slide reel: Shrouded Woodlands archive — bug report reel (raft jump)

Slide reel: Shrouded Woodlands archive — bug report reel (raft jump)

Forbidden Archive, Shrouded Woodlands (simulation)

Session 15: watched in the Woodlands archive as the second of its two movies [058:55-060:08] (raft transition narration); ship log read aloud [070:18-070:28] confirms it as the archive's error-report reel (inhabitant jumping off a raft mid-transition, falling below the world) - 'yeah that's what i saw in the video'.

✓ Verified · Session 15 · 0:58:55

In-game plate for Slide reel: Starlit Cove archive — Eye reel (unburnt)

Slide reel: Starlit Cove archive — Eye reel (unburnt)

Forbidden Archive, Starlit Cove (simulation)

Session 13: watched as the first of the Cove archive's three reels [099:28-100:16] - narrates the Eye destroying their universe, the burning, and the signal-blocker probe's construction and launch; ship log read aloud [112:41-112:52] confirms. Evidence citation corrected at the 2026-10-06 residual settlement.

✓ Verified · Session 13 · 1:39:28

In-game plate for Slide reel: Starlit Cove archive — death-and-simulation reel

Slide reel: Starlit Cove archive — death-and-simulation reel

Forbidden Archive, Starlit Cove (simulation)

Session 13: watched as the second of the Cove archive's three reels [100:27-101:22] - narrates the artifact flame-shield test and the older bearer dying; ship log read aloud [112:52-113:04] names it: first artifact lights after its bearer falls asleep, second after its bearer dies. Flipped at the 2026-10-06 residual settlement (fw transcript, session13 folder).

✓ Verified · Session 13 · 1:40:27

In-game plate for Slide reel: Starlit Cove archive — bug report reel (dead Stranger / sentry)

Slide reel: Starlit Cove archive — bug report reel (dead Stranger / sentry)

Forbidden Archive, Starlit Cove (simulation)

Session 13: watched as the third of the Cove archive's three reels [101:38-102:13] (bells recall the living; the dead cannot return); ship log read aloud [113:04-113:12] identifies it as the error report: an alarm bell failing to wake one of the Stranger's inhabitants. Flipped at the 2026-10-06 residual settlement (fw transcript, session13 folder).

✓ Verified · Session 13 · 1:41:38

In-game plate for Slide reel: Endless Canyon archive — intact reel

Slide reel: Endless Canyon archive — intact reel

Forbidden Archive, Endless Canyon (simulation)

Session 14: watched as the second of the Canyon archive's two reels [114:23-115:22] - narrates the projection room where the inhabitants paint/project the world they live in (the Simulation reveal; wiki: the unburnt Artifact reel showing the dreamworld is a simulation). Evidence citation corrected at the 2026-10-06 residual settlement.

✓ Verified · Session 14 · 1:54:23

In-game plate for Slide reel: Endless Canyon archive — bug report reel

Slide reel: Endless Canyon archive — bug report reel

Forbidden Archive, Endless Canyon (simulation)

Session 14: watched as the first of the Canyon archive's two reels [113:24-114:05] - narrates the artifact's green sphere and the bearer walking outside it; he then immediately tests the trick himself [116:44-118:16] ('holy crap... like The Matrix').

✓ Verified · Session 14 · 1:53:24

Echoes of the Eye — 10/10

Echoes of the Eye

10 verified · Your run: 0 / 10

In-game plate for DLC: reached all 3 Forbidden Archives

DLC: reached all 3 Forbidden Archives

Via Abandoned Temple symbol codes

[high fullscrub 2026-09-22] All three archives reached and narrated: (1) Shrouded Woodlands — session14 [053:14]-[053:39] watches the shield reel ('Inside the music house, there's a fire. He walks through the fire with the shield'), [060:02]-[060:12] 'this is now in the Shrouded Woodlands...

✓ Verified ·

In-game plate for DLC: Sealed Vault + Prisoner

DLC: Sealed Vault + Prisoner

Opened vault, met Prisoner, shared history via vision torch

Opened the sealed vault, met the Prisoner, shared history via vision torch.

✓ Verified · Session 15 · 108:34

In-game plate for DLC: all seven dream wake methods

DLC: all seven dream wake methods

Water, fall, campfire fire, alarm sentry, pursuer capture, chain elevator, pursuer spine adjustment

Session 29 deliberate single-loop run, all six methods narrated as a checklist ("we're gonna do all six here, we're gonna get the full checklist" [171:08]): fire and water confirmed [159:22-160:00], fall damage [166:04-166:27] "we've done the fall damage", stalker capture [167:28-169:09], elevator crush at the Sealed Vault dream elevator [170:52-171:32] (this 5th method unlocked Sleep. Wake.

✓ Verified · Session 29 · [172:38]

In-game plate for DLC: dam break

DLC: dam break

~13 min into loop; reservoir flood

Witnessed the dam break (~13 min into loop); reservoir flood.

✓ Verified · Session 11 · various / 038:19

In-game plate for DLC: solar sails deploy

DLC: solar sails deploy

Stranger flees the supernova

Session 30: from the dam observation room, watched the Stranger projection through the entire supernova event late in the loop [079:36-088:15], narrating it throughout: the map's Stranger/sun display, the gauge around the sun filling as the sun turned white, 'the Stranger with the green wheels which I think are the solar sails', the Stranger progressively moving away from the sun until 'the Stranger is outside of the…

✓ Verified · Session 30

In-game plate for DLC: second artifact prototype

DLC: second artifact prototype

Hidden lab hull breach

Session 26 [026:26–029:51]: enters the Damaged Laboratory through the hull breach, surveys and narrates all three artifact prototypes on camera (basic lantern; lantern + circular piece; full artifact with focusing end piece) [026:46–028:23], then carries the near-complete prototype to the Hidden Gorge shrine fire, dozes with it, and narrates the result ("woke up and I exploded that prototype did not work") — corrobor…

✓ Verified · Session 26 · 029:51

In-game plate for DLC: music room

DLC: music room

Dream-world Endless Canyon lodge (dream counterpart of Hidden Gorge): ground-floor gallery, illusory no-portrait wall; candle shrine, unique music

Session 30: after a long hunt (real-world Hidden Gorge, the Endless Canyon lodge pre-lights-out, Starlit Cove — all ruled out on mic), entered the portrait gallery in the DREAM Endless Canyon lodge on the Forbidden Archive route, drew the guarding Owlk out, and entered the secret room [076:09-077:30]: 'There's a portrait on a wall with an Owlk wearing something in front of laser beams with a necklace on, and there's …

✓ Verified · Session 30

In-game plate for DLC: 1/900 golden poop

DLC: 1/900 golden poop

Atop Endless Canyon lodge roof

Session 29: climbed onto the Endless Canyon lodge roof in the dream world [095:33] "we'll go up on top of the roof" and found it — "Golden Poop." [095:40]; narrated the little Owlkin figure whistling a song [095:42] "it's an alkan little alkan thing is whistling a song how cute"; "pop that achievement" [095:58]. Same rooftop moment unlocked 1 / 900 (Steam 2026-10-04 21:42 ET).

✓ Verified · Session 29 · [095:40]

In-game plate for DLC: signal-blocking ship

DLC: signal-blocking ship

Why the Eye's signal vanished; burned control interface

Learned why the Eye's signal vanished; found the burned control interface. [v2: the physical sighting of the device itself is split out as dlc-sec10-strangers-device-sighting.]

✓ Verified · Session 13 · 100:36

In-game plate for DLC: sighting the Stranger's Device (Eye signal blocker) in space

DLC: sighting the Stranger's Device (Eye signal blocker) in space

The physical device floating toward the Eye, e.g. viewed from the Vessel with signalscope zoom

VERIFIED captured 2026-10-08 (cut-over follow-up; see audit-working/residuals-verification/residuals-verification.md). Session 30, [241:20-241:35], immediately after the Beginner's Luck warp ([240:01]; on-mic confirmation [240:40]): on foot at the Eye, Scott raises the signalscope, zooms in, and holds the Stranger's Device — a rotating mechanical satellite with a glowing core — centered in the crosshairs while narrat…

✓ Verified · Session 30 · 241:20

Endings — 9/9

Endings

9 verified · Your run: 0 / 9

In-game plate for Eye of the Universe (true ending)

Eye of the Universe (true ending)

Warped to the Eye via the Vessel; campfire finale

Eye of the Universe ending: campfire began 072:57, all travelers gathered 093:07-096:46, entered collapsing sphere 097:54, explosion/title 098:40, credits and 14.3-billion-years-later scene; 'That was the ending' at 105:02.

✓ Verified · Session 9 · 072:57-105:02

In-game plate for Game Over (You Are Dead)

Game Over (You Are Dead)

Died while not linked to the Ash Twin Project

Died while not linked to ATP: powered down the warp core at 057:48, died on the Quantum Moon at 062:16, watched the ending ('thank you for playing') at 064:16.

✓ Verified · Session 17 · 057:48-064:27

In-game plate for Isolation

Isolation

Removed warp core, flew far, drifted until supplies ran out

Isolation ending: removed warp core, flew 500km from sun, watched supernova fade; 'beyond the reach of the supernova, you drift through space until your ship's resources are finally depleted.'

✓ Verified · Session 17 · 042:27-045:24

In-game plate for Quantum Moon ending

Quantum Moon ending

Removed warp core, waited out supernova at sixth location

Quantum Moon ending: reached sixth location 096:07, ending text began 105:38, Scott identified it at 105:46.

✓ Verified · Session 17 · 096:07-105:46

Plate pending

Breaking Spacetime

Broke causality; kazoo credits; You've met a terrible fate

Steam achievement ach04-terrible-fate unlocked Sep 20 @ 9:51 PM EDT during session 18 ("No going back."). Transcript audit of session 18 still pending; ending item Steam-verified.

✓ Verified · Session 18

In-game plate for Self (paradox ending)

Self (paradox ending)

Jumped into ATP black hole at supernova; met duplicate

[high fullscrub 2026-09-22] Session 18 full Self-ending performance: [013:09] 'And that leaves one ending remaining which is called self'; [013:13-013:21] explains the setup ('we have to go into the black hole in the actual project when the supernova is happening which creates a copy of ourselves and then we have to go see ourselves in the actual project and speak to ourselves'); [027:21-027:31] performs it ('We're w…

✓ Verified · Session 18

In-game plate for DLC ending: The Stranger

DLC ending: The Stranger

Removed warp core, waited on the Stranger past supernova range

Session 24: removed the warp core from the Ash Twin Project [09:49], entered the Stranger before the flood [11:37], waited out the loop holding the core [19:12-19:16]. Ending card read aloud [19:54-19:59]: 'now beyond the reach of the supernova, you find yourself the only inhabitant of an abandoned world.' Scott confirms [20:02]: 'And that there is the stranger ending.' Distinct from the session-22 Isolation-ending f…

✓ Verified · Session 24 · 19:54

In-game plate for DLC ending: Dream

DLC ending: Dream

Removed warp core, died at dream fire, remained in dream

Session 24: removed the warp core [36:20/38:20], took the artifact [38:36], died at a dream fire and woke in the dream [39:20]. First attempt ended when the dam break destroyed the shrine [41:20-42:14]; retried at a surviving dream fire [51:23], woke in the dream [51:38], waited out the loop. Ending card read aloud [51:50-52:03]. Scott confirms [52:11]: 'so that's the dream ending right there.'

✓ Verified · Session 24 · 51:50

In-game plate for DLC ending: enhanced true ending

DLC ending: enhanced true ending

Invited the Prisoner to the Eye campfire; post-credits pond

Invited the Prisoner to the Eye campfire; 'I told him to join us'; post-gathering dialogue through ~104:05; completion noted ~112:35.

✓ Verified · Session 16 · 099:48-104:05

Achievements — 31/31

Achievements

31 verified · Your run: 0 / 31

Plate pending

Archaeologist (complete ship log)

Completed the ship log

Steam: verified unlocked (2026-09-22 ~22:40 ET live XML pull, 6/31 unlocked) — "Complete the ship log." Unlocked during session 22.

✓ Verified · steam-achievements · 2026-09-22

In-game plate for Beginner's Luck

Beginner's Luck

Reached the Eye in one loop

Steam: unlocked 2026-10-06 00:52 ET — "Reach the Eye of the Universe in a new game without dying." Fresh-profile first loop. 31/31 achievements complete. On-camera moment (session 30): final Eye coordinate entered [240:01], warp + unlock narrated [240:40]: 'Code is in, we just teleported and we just got the Beginner's Luck achievement — lock it in, boys, it's a done deal.' (Two earlier attempts this session died out …

✓ Verified · Session 30 · 2026-10-06 00:52 ET

In-game plate for Hotshot

Hotshot

Manually flew to the Sun Station

Steam: unlocked 2026-09-30 21:59 ET — "Manually fly to the Sun Station." Session 25 [059:53–059:58]: "Popping the hotshot... just landed on the Sun Station with a hot drop." Velocity-matched and entered the station after ~60 min of attempts.

✓ Verified · Session 25 · 2026-09-30 21:59 ET

Plate pending

You've met a terrible fate

Broke spacetime

Steam: unlocked Sep 20 @ 9:51 PM EDT (during session 18) — "No going back."

✓ Verified · steam-achievements

In-game plate for Die Hard

Die Hard

Survived 1000+ damage in a loop

Steam: unlocked 2026-09-30 23:24 ET — "End a time loop (Alive) after having taken (and healed) over 1000 damage." Session 25 [137:11–143:10]: ~100 campfire burns at Esker's camp on the Attlerock with heal breaks; loop ended alive [144:40], "die hard achievement done" [144:56].

✓ Verified · Session 25 · 2026-09-30 23:24 ET

In-game plate for Deep Impact

Deep Impact

Broke through Giant's Deep current at speed

Steam: unlocked 2026-09-30 22:45 ET — "Enter Giant's Deep ocean fast enough to break through the current." Session 25 [104:00–106:15]: boosted from ~170 km out, autopilot disengaged before braking, hit ~10,000 m/s; "Deep impact... Achievement unlocked" [106:13–106:15].

✓ Verified · Session 25 · 2026-09-30 22:45 ET

In-game plate for Pchooooooo!

Pchooooooo!

Launched ship with a gravity cannon

Session 23 [014:02-018:18]: landed the ship inside the Brittle Hollow gravity cannon and activated it; 'boom our ship is out of here baby... and that popped the achievement... done deal'. Steam-verified unlocked 2026-09-22 23:13 ET (live XML pull 2026-09-23 ~00:05 ET; 13/31).

✓ Verified · Session 23 · 2026-09-22

In-game plate for It was worth a shot

It was worth a shot

Tried to escape the solar system

Steam: unlocked 2026-09-30 23:11 ET — "You tried to escape the solar system." Session 25 [106:37–131:59]: flew away from the sun past 10,000 km (did NOT pop at 10,000 km [118:19]); popped when the loop ended while far out [131:59].

✓ Verified · Session 25 · 2026-09-30 23:11 ET

In-game plate for Rigidbody

Rigidbody

De-orbited the Hearthian satellite

Session 23 [018:26-024:26]: rammed the Hearthian satellite to de-orbit it; 'I found the satellite... I deorbited it... so I got that achievement which is a rigid body'. Steam-verified unlocked 2026-09-22 23:16 ET (live XML pull 2026-09-23 ~00:05 ET; 13/31).

✓ Verified · Session 23 · 2026-09-22

In-game plate for Harmonic Convergence

Harmonic Convergence

All five traveler instruments on signalscope at once

Steam: unlocked 2026-09-30 22:12 ET — "Pick up all traveler instruments simultaneously with your signalscope." Session 25 [073:07]: from ~170 km out during the Deep Impact setup, signalscope on the sun — "you can hear the song playing by getting them all on the Signalscope at the same time."

✓ Verified · Session 25 · 2026-09-30 22:12 ET

In-game plate for It belongs in a museum!

It belongs in a museum!

Brought an artifact back to the museum

Steam: unlocked 2026-09-30 23:32 ET — "Bring an artifact back to the museum." Session 25 [145:30–153:15]: took the warp core from the Ash Twin Project (NOT the High Energy Lab), flew it to Timber Hearth; "And there's the achievement. It belongs in a museum." [153:13–153:15]. Stranger dream artifact had failed in session 23.

✓ Verified · Session 25 · 2026-09-30 23:32 ET

In-game plate for From the Hearth to the Moon

From the Hearth to the Moon

Landed model rocket on the Attlerock

Session 23 [007:41-013:59]: flew the model rocket from Timber Hearth and landed it on the Attlerock; 'Boom! ... land the model rocket on the Attlerock. Done deal, yo.' Steam-verified unlocked 2026-09-22 23:09 ET (live XML pull 2026-09-23 ~00:05 ET; 13/31).

✓ Verified · Session 23 · 2026-09-22

In-game plate for Mica's Wrath

Mica's Wrath

Destroyed model rocket in sun or Hollow's Lantern

Session 23 [019:25, 038:09-039:00]: flew the model rocket high toward the sun until it was destroyed; 'boom Mica's wrath we just destroyed the model rocket... that achievement is done'. Steam-verified unlocked 2026-09-22 23:34 ET (live XML pull 2026-09-23 ~00:05 ET; 13/31).

✓ Verified · Session 23 · 2026-09-22

Plate pending

Gone In 60 Seconds

Died within 60 seconds of waking

Steam: unlocked Sep 8 @ 11:46 PM EDT — "Die within 60 seconds of waking up."

✓ Verified · steam-achievements

In-game plate for Mmmm, Carcinogens...

Mmmm, Carcinogens...

Ate 10 burnt marshmallows

Session 23 [006:27-006:40]: burned and ate 10 marshmallows on the campfire stick; 'boom we just got eat ten burnt marshmallows achievement knocked out'. Steam-verified unlocked 2026-09-22 23:02 ET (live XML pull 2026-09-23 ~00:05 ET; 13/31).

✓ Verified · Session 23 · 2026-09-22

In-game plate for Hey, what's this button do?

Hey, what's this button do?

Pressed the ship ejection button

Session 23 [006:48-007:35]: raised the eject cover in the ship cockpit and pressed the ejection button; 'holy crap I just went flying off... hey what does this button do and I just did it'. Steam-verified unlocked 2026-09-22 23:03 ET (live XML pull 2026-09-23 ~00:05 ET; 13/31).

✓ Verified · Session 23 · 2026-09-22

Plate pending

Cutting it Close

Burned suit oxygen as jetpack propellant

Steam: unlocked Sep 1 @ 11:20 PM EDT — "Use your suit's oxygen in an ill-advised manner."

✓ Verified · steam-achievements

Plate pending

The Silenced Cartographer

Render the Deep Space Satellite inoperable.

Steam: unlocked Sep 2 @ 11:41 PM EDT — "Render the Deep Space Satellite inoperable."

✓ Verified · steam-achievements

Plate pending

Oof Ouch, My Bones

Have your spine adjusted by a pursuer.

Steam: unlocked Sep 17 @ 11:06 PM EDT — "Have your spine adjusted by a pursuer."

✓ Verified · steam-achievements

Plate pending

Around the world in 90 seconds

Raft around the Stranger in under 90 seconds.

Steam: unlocked 2026-10-04 00:32 ET — "Raft around the Stranger in under 90 seconds." After failed attempts across sessions 26 and 27, Scott got it in session 28 using the hangar-raft start with the dam breaking mid-lap (left at every split except the dam's right opening and the Lowlands right-corner house).

✓ Verified · Session 28 · 2026-10-04 00:32 ET

In-game plate for Tubular!

Tubular!

Ride the face of the wave for at least 15 seconds on a raft.

Steam: unlocked 2026-10-03 16:20 ET — "Ride the face of the wave for at least 15 seconds on a raft." Session 27 transcript: successful ride at [036:26–036:56] — "We got the tubular ... baby... all right we just got it unlocked it's a done deal yo" (recording start 15:43:54 + [036:56] = 16:20:50 ET, matches Steam to the minute). Followed a full session of failed attempts in session 26.

✓ Verified · Session 27 · 2026-10-03 16:20 ET

In-game plate for Early Adopter

Early Adopter

Attempt to use the second artifact prototype.

Steam: unlocked 2026-10-02 22:01 ET — "Attempt to use the second artifact prototype. Curiosity killed the cat, but a time loop brought it back." Session 26 [029:21–029:51]: dozes at the Hidden Gorge shrine fire holding the Damaged Lab prototype — "we fall asleep we wake up oh wow I literally woke up and I exploded that prototype did not work... so the early adopter team it just popped."

✓ Verified · Session 26 · 2026-10-02 22:01 ET

In-game plate for The Grate Filter

The Grate Filter

Swim through the dam grate.

Steam: unlocked 2026-10-02 21:39 ET — "Swim through the dam grate. Not everyone makes it!" Session 26 [007:29–007:41]: swims down to the reservoir grates, "Boom, the grate filter. Swim through the dam grate. We got it done. Achievement unlocked."

✓ Verified · Session 26 · 2026-10-02 21:39 ET

In-game plate for Flat Hearther

Flat Hearther

Stand your ground beneath a moving chain elevator.

Steam: unlocked 2026-10-02 21:46 ET — "Stand your ground beneath a moving chain elevator." Session 26 [013:50–014:05]: positions under the Hidden Gorge chain elevator — "squish flat hearther stand your ground beneath the moving chain elevator unlocked." (First elevator tried was the wrong one [013:43].)

✓ Verified · Session 26 · 2026-10-02 21:46 ET

In-game plate for Celsius 232.78

Celsius 232.78

This knowledge isn't going to forbid itself!

Steam: unlocked 2026-10-02 21:53 ET — "This knowledge isn't going to forbid itself!" Session 26 [020:34–021:23]: takes a slide reel from the Cinder Isles theater building and burns it in the shrine basement fire — "let's drop the reel in there boom... the knowledge isn't going to forbid itself."

✓ Verified · Session 26 · 2026-10-02 21:53 ET

In-game plate for Ghosts in the Machine

Ghosts in the Machine

Reach all 3 Forbidden Archives in a single loop without getting caught.

Steam: unlocked 2026-10-04 21:35 ET — "Reach all 3 Forbidden Archives in a single loop without getting caught." Transcript (faster-whisper re-transcription, governs): archive 1 (Starlit Cove) reached clean [076:13-076:22] "forbidden archive one will be checked off with zero captures"; archive 2 (Endless Canyon) [084:09-084:51] "we're into the second archive"; archive 3 (Shrouded Woodlands music house, flood-cleared) …

✓ Verified · Session 29 · 2026-10-04 21:35 ET

In-game plate for Sleep. Wake. Repeat.

Sleep. Wake. Repeat.

Be woken up from a dream 5 different ways in a single loop.

Steam: unlocked 2026-10-04 22:57 ET — "Be woken up from a dream 5 different ways in a single loop." Transcript (faster-whisper re-transcription): popped on the 5th method of the all-six run (elevator crush) — explicit unlock narration [171:14-171:32] "sleep wake repeat has been unlocked"; sixth method (sentry/alarm) completed for good measure [171:52-172:31] "we did it all in one time loop".

✓ Verified · Session 29 · 2026-10-04 22:57 ET

In-game plate for Simulation Hypothesis

Simulation Hypothesis

Attempt to use the artifact at a normal campfire.

Session 23 [045:49-046:04]: used a Stranger dream artifact at a regular campfire on Timber Hearth; 'Achievement unlocked. Simulation hypothesis. Attempt to use an artifact at a regular fire. All right, we unlocked that one.' Steam-verified unlocked 2026-09-22 23:41 ET (live XML pull 2026-09-23 ~00:05 ET; 13/31).

✓ Verified · Session 23 · 2026-09-22

In-game plate for Fire Arrows

Fire Arrows

Shoot the Little Scout at the artificial sun in the Stranger.

Steam: unlocked 2026-10-02 21:51 ET — "Shoot the Little Scout at the artificial sun in the Stranger." Session 26 [018:04–019:22]: from the Cinder Isles tower roof, three scout launches (right, over, then on target) — "there we go shoot the little scout at the artificial sun in the stranger and you can see that it says hazard."

✓ Verified · Session 26 · 2026-10-02 21:51 ET

In-game plate for 1 / 900

1 / 900

Yahaha! You found me!

Steam: unlocked 2026-10-04 21:42 ET — "Yahaha! You found me!" Endless Canyon lodge roof in the dream world. Transcript (faster-whisper re-transcription): onto the roof [095:33] "we'll go up on top of the roof", "Golden Poop." [095:40], [095:42] "one out of a 900 it's an alkan little alkan thing is whistling a song how cute", "pop that achievement" [095:58].

✓ Verified · Session 29 · 2026-10-04 21:42 ET

In-game plate for You'll Never Take Me Alive!

You'll Never Take Me Alive!

Escape your pursuers by jumping to your "death" instead of dodging past them.

Steam: unlocked 2026-10-04 22:37 ET — "Escape your pursuers by jumping to your 'death' instead of dodging past them." Popped using the post-patch method: alive entry, indoor bridge left unlit, upper balcony by the central dividing wall, restaurant Owlk chased, walked off the railing into the water before grab range (he reads the updated method aloud from research [132:45-134:45]).

✓ Verified · Session 29 · 2026-10-04 22:37 ET